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Stonemaier Streams

Jamey Stegmaier
Stonemaier Streams
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325 episódios

  • Stonemaier Streams

    A Surprising Opinion About Promos (and Game Store Customers)

    06/08/2026 | 2min
    I follow Games Unlimited PGH (@gamesunlimitedpgh) on Instagram, and Kylie frequently offers really helpful retailer perspectives for publishers to consider.

    One of his recent videos (actually a repost from a few years ago) was both surprising and insightful in a few different ways, as Kylie reveals that he--a very successful retailer--does not like promos.

    https://stonemaiergames.com/a-surprising-opinion-about-promos-and-game-store-customers/
  • Stonemaier Streams

    Literary Birthday, Spider Man, Red Rising, and More! (August 5 2026 Livecast)

    05/08/2026 | 1h 2min
    Join Jamey for an hour of Stonemaier Games news, questions, answers, and random discussion topics!

    https://youtube.com/live/Sz7s4wqrmQ4
  • Stonemaier Streams

    This Question About Our Games Stumped Me

    03/08/2026 | 1min
    On Sunday afternoon I received an email with a question that stumped me. I knew the answer, but I was at a complete lack of resources to provide an adequate response.

    The question was, “Do you make any games other than Wingspan?”

     

    https://stonemaiergames.com/this-question-about-our-games-stumped-me/
  • Stonemaier Streams

    My Top 10 Favorite Games: Art as a Mechanism

    02/08/2026 | 22min
    In today's video I explore games where the art plays a key role in the gameplay.

    https://youtu.be/C-ivNU0wmCk
  • Stonemaier Streams

    The Proof-of-Play Model: My Thoughts

    30/07/2026 | 2min
    I recently read an interesting announcement on Board Game Wire that Scott Brady (co-designer of one of my favorite party games, Caution Signs, along with some others I really enjoy like Boop and Hues & Cues), is trying a new “proof-of-play” model of publishing through his company, A Game Studio. Their goal and methodology is to make a single, small print run of selected games “to generate real-world sales, player feedback, and retail validation before presentation to larger publishing partners.”

    https://stonemaiergames.com/the-proof-of-play-model-my-thoughts/
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