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RPG Reanimators

RPG Reanimators
RPG Reanimators
Último episódio

55 episódios

  • RPG Reanimators

    S2:E3 – Impossible Landscapes - Dissection, Pt 2. The Night Floors

    07/04/2026 | 2h 5min
    Episode Notes

    In this episode, we continue our dissection review and reanimation advice for the campaign Impossible Landscapes written by Dennis Detwiller for Delta Green by diving into the first chapter The Night Floors, as well as the first Exuent Agents are likely to encounter.

    We briefly summarize the chapter, discuss it's strengths and weaknesses as written, and then go through a rough order of events players are likely to experience, discussing potential issues and advice each step of the way. We've listed timestamps with as few spoilers as possible below in case GMs are interested in jumping to specific parts they may be looking for advice on:

    2:34 - Overview summary over; Beating Heart (key themes)

    5:36 - Strengths & Limitations as Written

    14:43 - Initial Briefing

    26:08 - The Apartment

    36:14 - The Neighbors

    57:29 - After Dark

    1:12:19 - Other NPCs

    1:21:17 - Challenges and Potential Pitfalls

    1:29:33 - Getting Out & Wrapping it Up

    1:36:10 - Extra NPCs from the Book to Consider

    1:41:47 - Closing Thoughts

    1:51:05 - Exeunt 1: Books

    You can find the campaign at: Arc Dream's Store and DrivethruRPG

    Bud's RPG Review IL Campaign episode for the main chapter for a more thorough by-the-book summarie (RIP, Bud)

    Campaign handouts and resources we can share on our lab's Google Drive .

    Our YouTube channel for Actual Play videos

    An invite link to our Discord Server where we have a dedicated channel to discuss IL campaign questions & advice

    And an invite link to the IL Handler's Discord Server for great advice, discussion, and fan-made handouts

    Intro & outtro music: "In the Mouth of Madness" by Karl Casey @ White Bat Audio. All other music and sound effects are sourced under attribution free creative commons licensing from FreeSound.org.

    Find out more at https://rpg-reanimators.pinecast.co

    This podcast is powered by Pinecast.
  • RPG Reanimators

    S2:E2 – Impossible Landscapes - Dissection, Pt 1. Prologue

    24/03/2026 | 2h 18min
    Episode Notes

    This episode marks the beginning of our dissection review and reanimation advice for the campaign Impossible Landscapes written by Dennis Detwiller for Delta Green. In this episode, we briefly summarize the campaign, discuss elements we like and dislike as written, address how difficult we think this campaign is for GMs to run, cover our personal philosophies on how we run this campaign, provide some GM advice for preparation and Session 0 before running, and media suggestions for extra inspiration.

    Since this is a lot to cover in roughly 2 hours, timestamps for various sections are listed below, in case you'd like to skip around to only the sections you're interested in:

    7:00 - Overview summary over, covering Likes & Dislikes as written

    38:34 - Beating Heart, key themes we want to emphasize

    40:47 - Campaign difficulty to run

    53:34 - Beginning of our theses for how the IL world works in our runs

    1:21:20 - Practical prep advice, GM Note & file organization, etc.

    1:32:44 - Session 0 advice, seeding ideas in Agent backstories

    1:57:22 - Dealing with character death in this campaign

    2:05:23 - Extra references and resources for inspiration

    Links:

    You can find the campaign at: Arc Dream's Store and DrivethruRPG

    Bud's RPG Review IL Campaign overview and background episodes for more thorough by-the-book summaries (rest in peace, Bud)

    Campaign handouts and resources we can share on our lab's Google Drive .

    Our YouTube channel for Actual Play videos (soon to be releasing an IL campaign)

    An invite link to our Discord Server where we have a dedicated channel to discuss IL campaign questions & advice

    Our free-to-follow Patreon where you can support us and get early access to episodes

    And an invite link to the IL Handler's Discord Server for more advice, discussion, and fan-made handouts

    Intro & outro music: "In the Mouth of Madness" by Karl Casey @ White Bat Audio. All other music and sound effects are sourced under attribution free creative commons licensing from FreeSound.org.

    Find out more at https://rpg-reanimators.pinecast.co

    This podcast is powered by Pinecast.
  • RPG Reanimators

    S2:E1 – Public Access - Aberration with Jason Cordova

    10/03/2026 | 1h 30min
    Episode Notes

    For our Season 2 premiere, the Reanimators meet with Jason Cordova to discuss the analog horror TTRPG Public Access! We discuss the inspiration and design elements poured into the game, get some advice for new GMs and players looking to try this system - and the Carved from Brindlewood engine out, and bond over childhood trauma and 80s/90s nostalgia!

    Links:

    The upcoming Public Access kickstarter set to open 3/17/2026!!

    The Bad Spot YouTube channel - where Jason has ran several Public Access and other APs

    The Darkened Threshold - a podcast from The Gauntlet hosted by Jason and others

    Invite link to our Discord server

    Our free-to-follow Patreon for downloadable versions of our episodes and resources, or if you would like to support us, gain access to early releases of our episodes!

    Intro & outro music: "In the Mouth of Madness" by Karl Casey @ White Bat Audio. All other music and sound effects are sourced under attribution-free creative commons licensing from Freesound.org.

    Find out more at https://rpg-reanimators.pinecast.co

    This podcast is powered by Pinecast.
  • RPG Reanimators

    S1:E51 – Building Green Boxes - Consultation

    23/12/2025 | 1h
    Episode Notes

    In this episode, we discuss our thoughts and experiences with designing and running Green Boxes in the Delta Green TTRPG. We discuss the core elements of what we believe constitute a Green Box, ideas to shake things up beyond the typical storage container, thoughts on ways to make them feel more alive and engaging, and share some of our favorite (and least favorite) items to include for our players!

    Links:

    The referenced

    Green Box Generator

    Invite link to our

    Discord server

    Our free-to-follow

    Patreon

    All music and sound effects are sourced under attribution-free creative commons licensing.

    This podcast is powered by Pinecast.
  • RPG Reanimators

    S1:E50 – Chases in TTRPGs - Consultation

    26/11/2025 | 36min
    Episode Notes

    This week, half of the Reanimators stitch our brains together to cover chases in tabletop RPGs! We compare rulesets from a variety of TTRPG systems, discuss what elements of chases we want to emphasize for players, along with some issues we've had in the past, and give our unsolicited advice for GMs who are looking for ways to make their group's next chase thrilling and tense™.

    Links:

    Here is the Seth Skorkowsky CoC Chase rules video we reference:
    https://youtu.be/jy1LL05E5gI?si=DjlUv56Nb_df0sVh

    As well as the very serious Heavy Rain failed chase video:
    https://youtu.be/Yy44s_de15Y?si=bTJhAYtRA0qFQkca

    Chat more with us on our Discord server:
    https://discord.gg/R8Q6aeyVk8

    If this episode was helpful to you, and you'd like to support us and get early access to episodes and other content, consider following or subscribing to us on Patreon:
    https://www.patreon.com/RPGReanimators

    Consultations are free-form topic discussions based on our own GM experiences, preferences, and gaming philosophies. We hope some of this gibbering madness can be helpful to other GMs dealing with, or considering using, these issues at their table (or at least add new and exciting chattering voices inside listener's heads).

    All music and sound effects are sourced under attribution-free creative commons licensing.

    This podcast is powered by Pinecast.

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Sobre RPG Reanimators

A discussion-based podcast for GMs where we break down horror ttrpg scenarios for systems like Call of Cthulhu and Delta Green, discuss what worked for us, what didn't, what changes we made while running them, and how it all turned out for the table. Additional special topics include general game philosophies, advice, and occasional actual plays.
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