60 episódios
S2:E8 – Chaosium Con 2026 Live Panel - When Cthulhu Doesn't Answer the Call; Running CoC without the Mythos - Consultation
07/07/2026 | 55minEpisode Notes
Listen to an almost-live recording of our Chaosium Con 2026 panel where we discuss some of the key themes related to cosmic horror, how Mythos staples might be freshened up into novel antagonists for players, how GMs can consider adapting their own creatures from existing media, how there's a John Carpenter movie for every example, how GMs can go about creating their own horrific entities, and other topics.
Links:
Invite link to our Discord server
Link to our Patreon if you'd like to support us
Intro & outro music: "In the Mouth of Madness" by Karl Casey @ White Bat Audio. All other music and sound effects are sourced under attribution-free creative commons licensing from Freesound.org.
Find out more at https://rpg-reanimators.pinecast.co
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Read transcript- Episode Notes
In this episode, we conclude our dissection review and reanimation advice for Impossible Landscapes by hearing from some other GMs - found wandering the mists of Carcosa - so that they can share some additional perspectives and recommendations. Needless to say, each of these discussions will span the entirety of the campaign, so there are spoilers abound.
In order, we interview:
Tom Ogas from the Stories & Lies podcast, which is linked below (start @ 2:09)
Zander, an excellent GM who has run several APs for our podcast (start @ 25:36)
Joe, Brad, and Dace from the Green Box Gaming podcast, also linked below (start @ 1:30:03)
You can find the Delta Green campaign at: Arc Dream's Store and DrivethruRPG
Stories & Lies podcast website
Green Box Gaming podcast website
IL Campaign handouts and resources we can share on our lab's Google Drive .
Our YouTube channel for Actual Play videos
An invite link to our Discord Server where we have a dedicated channel to discuss IL campaign questions & advice
Intro & outro music: "In the Mouth of Madness" by Karl Casey @ White Bat Audio. All other music and sound effects are sourced under attribution free creative commons licensing from FreeSound.org.
Find out more at https://rpg-reanimators.pinecast.co
This podcast is powered by Pinecast. - Episode Notes
In this episode, we continue our dissection review and reanimation advice for the campaign Impossible Landscapes written by Dennis Detwiller for Delta Green by diving into the fourth chapter End of the World of the End, which covers the finale of this epic campaign.
We briefly summarize the chapter, discuss it's strengths and weaknesses as written, and then, since we aren't really fans of how this final chapter is laid out, we then cover an overview of the chapter followed by explanations of how each of us would run this final section based on our own styles and internal philosophies regarding Carcosa and the nature of the King in Yellow. We've listed timestamps with as few spoilers as possible below in case GMs are interested in jumping to specific parts they may be looking for advice on:
2:32 - Beating Heart (key themes)
5:51 - Strengths & Limitations as Written
13:38 - Beginning Deep Dive; Guiding Principles
28:42 - Introducing How We Would Run the Ending
29:06 - How Nathan Would Run It
37:09 - How Alex Would Run it
43:31 - How Holly Would Run it
56:08 - How Lex Would Run it
1:09:45 - The Party
1:17:28 - Closing Thoughts
You can find the campaign at: Arc Dream's Store and DrivethruRPG
Bud's RPG Review IL Campaign episode for the chapter for a more thorough by-the-book summaries
Campaign handouts and resources we can share on our lab's Google Drive .
Our YouTube channel for Actual Play videos
An invite link to our Discord Server where we have a dedicated channel to discuss IL campaign questions & advice
And an invite link to the IL Handler's Discord Server for great advice, discussion, and fan-made handouts
Intro & outtro music: "In the Mouth of Madness" by Karl Casey @ White Bat Audio. All other music and sound effects are sourced under attribution free creative commons licensing from FreeSound.org.
Find out more at https://rpg-reanimators.pinecast.co
This podcast is powered by Pinecast.
Read transcript - Episode Notes
In this episode, we continue our dissection review and reanimation advice for the campaign Impossible Landscapes written by Dennis Detwiller for Delta Green by diving into the third chapter Like a Map Made of Skin, as well as an Exeunt that is... kind of essential for this chapter, so not really an exeunt?
We briefly summarize the chapter, discuss it's strengths and weaknesses as written, and then go through a rough order of events players are likely to experience, discussing potential issues and advice each step of the way. We've listed timestamps with as few spoilers as possible below in case GMs are interested in jumping to specific parts they may be looking for advice on:
1:28 - Waking Up
6:38 - Chapter overview & Beating Heart (key themes)
13:35 - Strengths & Limitations as Written
23:45 - Beginning Deep Dive, Navigating the World
33:33 - Guiding Agents' Goals & Direction
38:53 - Encountering Some Static
48:02 - Overall Section Thoughts (but really more Static)
56:21 - Encountering a Group Later
1:01:28 - Checking In
1:18:20 - A Quiet Maze
Links:
You can find the campaign at: Arc Dream's Store and DrivethruRPG
Bud's RPG Review IL Campaign episode for the chapter and associated (mandatory) exeunt for a more thorough by-the-book summary (RIP, Bud)
Campaign handouts and resources we can share on our lab's Google Drive .
Our YouTube channel for Actual Play videos
An invite link to our Discord Server where we have a dedicated channel to discuss IL campaign questions & advice
And an invite link to the IL Handler's Discord Server for great advice, discussion, and fan-made handouts
Intro & outtro music: "In the Mouth of Madness" by Karl Casey @ White Bat Audio. All other music and sound effects are sourced under attribution free creative commons licensing from FreeSound.org.
Find out more at https://rpg-reanimators.pinecast.co
This podcast is powered by Pinecast.
Read transcript - Episode Notes
In this episode, we continue our dissection review and reanimation advice for the campaign Impossible Landscapes written by Dennis Detwiller for Delta Green by diving into the second chapter A Volume of Secret Faces, as well as more Exuents that Agents are likely to encounter.
We briefly summarize the chapter, discuss it's strengths and weaknesses as written, and then go through a rough order of events players are likely to experience, discussing potential issues and advice each step of the way. We've listed timestamps with as few spoilers as possible below in case GMs are interested in jumping to specific parts they may be looking for advice on:
1:14 - The Gap
20:24 - Chapter overview & Beating Heart (key themes)
23:16 - Strengths & Limitations as Written
44:01 - Checking in + Exeunt for the Missing
49:07 - The Facility by Day
1:02:10- Facility NPCs
1:08:23 - The Handler's House
1:17:22 - The Nurse's House
1:23:38 - Encountering a Group
1:25:46 - The Doctor's House
1:27:22 - Going Shopping at the Mall
1:31:45 - Going to Vegas
1:34:53 - The Facility After Hours
1:57:28 - The Chase
2:11:25 - Overall Chapter Advice
You can find the campaign at: Arc Dream's Store and DrivethruRPG
Bud's RPG Review IL Campaign episode for the chapter part 1 and part 2 with associated exeunt for a more thorough by-the-book summarie (RIP, Bud)
Campaign handouts and resources we can share on our lab's Google Drive .
Our YouTube channel for Actual Play videos
An invite link to our Discord Server where we have a dedicated channel to discuss IL campaign questions & advice
And an invite link to the IL Handler's Discord Server for great advice, discussion, and fan-made handouts
Intro & outtro music: "In the Mouth of Madness" by Karl Casey @ White Bat Audio. All other music and sound effects are sourced under attribution free creative commons licensing from FreeSound.org.
Find out more at https://rpg-reanimators.pinecast.co
This podcast is powered by Pinecast.
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A discussion-based podcast for GMs where we break down horror ttrpg scenarios for systems like Call of Cthulhu and Delta Green, discuss what worked for us, what didn't, what changes we made while running them, and how it all turned out for the table. Additional special topics include general game philosophies, advice, and occasional actual plays.
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