154 episódios
- How do you make players care about a world that doesn't exist?
Game writer and narrative designer Anna Megill joins The Corner of Story and Game to explore emotional design, worldbuilding, and the craft of creating characters, places, and experiences that players genuinely care about.
Drawing on her work across games including Control, Dishonored: Death of the Outsider, Guild Wars 2, Avatar: Frontiers of Pandora, and Fable, Anna breaks down how writers and designers can build emotional investment without simply explaining everything to the player.
We talk about using mystery as a hook, creating meaningful stakes, telling stories through environments rather than dialogue, balancing lore with restraint, and using mechanics themselves to create emotion. Anna also shares a powerful example from Brothers: A Tale of Two Sons that shows what can happen when narrative and game mechanics become inseparable.
We also explore games as spaces for comfort and escape, what writers can learn from psychology and physical environments, and why experiencing more of the world can make you a better storyteller.
At the heart of the conversation is a simple piece of advice:
Create what matters to you.
This episode marks the return of The Corner of Story and Game after an extended break, and was recorded much earlier in the spring of 2026.
In this conversation:
What emotional design actually means
How to make players care about characters and worlds
Why mystery is such a powerful storytelling hook
Environmental storytelling and subtext
What Control teaches us about worldbuilding
Creating emotion through game mechanics
How much lore is actually enough
Games as escapism, comfort, and community
Why writers should experience as much of life as possible
Creating work that matters to you
Spoiler warning: This conversation contains a major story spoiler for Brothers: A Tale of Two Sons at around 19:30.
About The Corner of Story and Game
The Corner of Story and Game explores the craft of storytelling, worldbuilding, writing, and game design through conversations with the people who create the worlds we love, and through the process of creating some new ones of our own.
Worlds worth getting lost in.
Stay safe, wanderers. Your chair will be ready by the fire the next time you stop in at The Corner.
Find Anna Megill
Website
Bluesky
LinkedIn
The Corner of Story and Game:
Discord
Facebook
Instagram
Bluesky
LinkedIn
Email: gerald@storyandgame.com - In this episode of The Corner of Story and Game, returning guest Willem Delventhal joins us for our year-end conversation, looking back on what 2025 taught us and looking ahead to what it will take to thrive in 2026 as indie creators.
Quick note up front: this episode was recorded at the start of the new year, and it’s coming out later than planned. That one is on us. Life got loud, timelines got messy, and this finale slipped. Thanks for sticking with me!
In the conversation, Willem and I dig into what actually moves the needle for small teams. Discipline, deadlines, and building systems that help you ship. We talk about the difference between being inspired and being consistent, why indie work often lives or dies on follow-through, and how to keep making games when the industry feels shaky.
🎯 Topics Include:
What we’re carrying forward from 2025 into 2026
Discipline and momentum for indie creators
Deadlines, structure, and the reality of shipping
How to stay creatively rebellious without burning out
Community, support systems, and building what you love
Practical advice for creators who feel stuck or behind
👤 Guest: Willem Delventhal, indie developer, community builder, and founder of the Indie Game Academy📌 Perfect for: Indie developers, narrative designers, solo creators, small teams, and anyone trying to build a sustainable creative practice in games.
Willem's Links:
-> YouTube
-> LinkedIn
-> Indie Game Academy
-> IGA 2.0 Reveal Event on Feb 5th (Discord)
-> IGA Cohort 0
-> Whiskers, Wizards & Wands
-> Daughter of the Rift
-> The Box is Alive
The Corner of Story and Game:
-> Discord
-> Facebook
-> Instagram
-> Bluesky
-> LinkedIn
-> Email: gerald@storyandgame.com
#IndieGameDev #GameDesign #NarrativeDesign #CreativeProcess #IndieGames #GameDev #CreativeIdentity #TheCornerOfStoryAndGamePodcast #WillemDelventhal #IndieGameAcademy Batuhan Gözlüklü on Quest Design, Narrative Design, and Building an Indie Studio After AAA
23/01/2026 | 34minIn this episode of The Corner of Story and Game, I sit down with Batuhan Gözlüklü for a conversation about quest design, narrative ownership, and what it means to earn creative control one decision at a time. We talk about how missions and objectives become the backbone of player experience, how narrative can stay present at every layer of development, and why “healthy escapism” might be one of the most underrated design goals we have.
Together, we dig into how a narrative designer can think like a systems builder, how to avoid story getting flattened into “just content,” and how to keep meaning and emotion alive even when scope, tools, or production realities get tight. Batuhan also shares what he is building with his studio Newmind Interactive, including the mindset behind shipping small, polished releases as stepping stones toward bigger worlds.
🎯 Topics Include:
Quest design as narrative structure, not just task lists
Building player motivation through objectives, pacing, and payoff
Keeping narrative connected across design decisions and production constraints
How to grow creative ownership and influence over time
What “healthy escapism” looks like in practice, and why it matters
👤 Guest: Batuhan Gözlüklü, game writer and narrative designer, and co-founder of Newmind Interactive.
📌 Perfect for: Narrative designers, quest designers, indie developers, tabletop creators, and anyone trying to build worlds that actually hold onto the player.
Batuhan's Links:
-> Newmind Interactive
-> LinkedIn
The Corner of Story and Game:
-> Discord
-> Facebook
-> Instagram
-> Bluesky
-> LinkedIn
-> Email: gerald@storyandgame.com
#QuestDesign #NarrativeDesign #GameWriting #GameDesign #IndieGameDev #LevelDesign #Storytelling #PlayerExperience #CreativeProcess #Worldbuilding #BatuhanGozluklu #TheCornerOfStoryAndGamePodcastKristi Eckert on Communication and Collaboration That Solve Narrative Problems in Game Development
19/01/2026 | 27minIn this episode of The Corner of Story and Game, we sit down with Kristi Eckert to talk about the thing that quietly solves (or breaks) narrative in development: communication. Kristi shares how story problems often start as people problems, and why collaboration, trust, and shared language across disciplines matter just as much as craft on the page.
Together, we dig into what narrative designers can do to stay in the loop, reduce friction between teams, and keep story connected to the reality of production. Whether you are writing dialogue, shaping quests, or trying to keep narrative from being the first thing cut when schedules tighten, this conversation is full of practical takeaways for how to show up, speak up, and help the whole team ship a better game.
🎯 Topics Include:
Why narrative breakdowns are often communication breakdowns
Building trust and shared language across design, art, and engineering
How to keep story aligned when priorities and scope shift
Getting narrative into the room earlier, and staying there
What collaboration looks like when it is working
Practical ways to prevent story from being the first thing cut
👤 Guest: Kristi Eckert, narrative designer and writer focused on cross team collaboration and human-centered storytelling in game development
📌 Perfect for: Narrative designers, writers, quest designers, producers, and anyone trying to build better stories inside real development constraints.
Kristi's Links:
-> Daughter of the Rift on Steam
-> Future Suit Games (all links)
-> Esports Team Manager on Steam
-> LinkedIn
The Corner of Story and Game:
-> Discord
-> Facebook
-> Instagram
-> Bluesky
-> LinkedIn
-> Email: gerald@storyandgame.com
#WritingForGames #GameNarrativeCraft #NarrativeDesign #GameDevelopment #GameWriting #Collaboration #CommunicationSkills #CreativeLeadership #DevWorkflow #TheCornerOfStoryAndGamePodcast #KristiEckertBrady Sadler on Creative Identity, Worldbuilding, and Starting a Publishing Company
13/01/2026 | 38minIn this episode of The Corner of Story and Game, returning guest Brady Sadler joins us for a wide-ranging conversation about worldbuilding, creative identity, and what it looks like to grow into a maker who works across mediums. Brady has been on a prolific run with his novels, while also co-designing board games and helping launch a publishing company with his brother.
Together, we explore how a story world evolves when it has to live in multiple forms, and how that process can reveal the shape of a creator’s voice. If you are building a setting, a series, or a game, this episode is a grounded look at how to map the territory of “you” while still shipping work and staying excited.
Quick note for context: this conversation was recorded in early December and sat on the shelf a bit due to technical issues. Since we recorded, Brady has release the book he talks about in the beginning of the interview.
🎯 Topics Include:
Worldbuilding as a mirror for creative identity
Turning a single idea into a story world that can support multiple projects
What changes when you move between novels and tabletop design
Collaboration with family and creative partners
Sustaining momentum through long arcs of making
Building a publishing path alongside the creative work
👤 Guest: Brady Sadler, fantasy novelist, tabletop designer, and co-founder of Twin Tale Studios.
📌 Perfect for: Worldbuilders, narrative designers, indie creators, tabletop designers, writers, and anyone trying to build a creative life that can grow without losing its core.
Brady's Links:
-> Website
-> BlueSky
-> LinkedIn
-> Facebook
-> Instagram
-> Twin Tale Studios
The Corner of Story and Game:
-> Discord
-> Facebook
-> Instagram
-> Bluesky
-> LinkedIn
-> Email: gerald@storyandgame.com
#WritingForGames #NarrativeDesign #Worldbuilding #TabletopRPG #BoardGameDesign #FantasyWriting #CreativeProcess #IndieCreators #CreativeIdentity #TheCornerOfStoryAndGamePodcast #BradySadler
Mais podcasts de Jogos
Podcasts em tendência em Jogos
Sobre The Corner of Story and Game
Stop in at The Corner of Story and Game to listen in on conversations by worldbuilders - gamers and writers. Join us at a cozy table in the corner, surrounded by planeswalkers like yourself, as they spin their yarn and open windows to other worlds.
𝐓𝐡𝐞 𝐂𝐨𝐫𝐧𝐞𝐫 𝐨𝐟 𝐒𝐭𝐨𝐫𝐲 𝐚𝐧𝐝 𝐆𝐚𝐦𝐞 is a podcast about the stories inside of games, the games that writers play, and the writers that create games.
Amongst other things, we sit down with people working in:
🎲 Boardgames
🎲 Videogames
🎲 Novels
🎲 Comic books
Suggestions and requests can be sent to gerald@storyandgame.com
Site de podcastOuça The Corner of Story and Game, Time to Explain - The Brawl Stars Podcast e muitos outros podcasts de todo o mundo com o aplicativo o radio.net

Obtenha o aplicativo gratuito radio.net
- Guardar rádios e podcasts favoritos
- Transmissão via Wi-Fi ou Bluetooth
- Carplay & Android Audo compatìvel
- E ainda mais funções
Obtenha o aplicativo gratuito radio.net
- Guardar rádios e podcasts favoritos
- Transmissão via Wi-Fi ou Bluetooth
- Carplay & Android Audo compatìvel
- E ainda mais funções


The Corner of Story and Game
Leia o código,
baixe o aplicativo,
ouça.
baixe o aplicativo,
ouça.
The Corner of Story and Game: Podcast do grupo
























