In this episode of The Corner of Story and Game, returning guest Willem Delventhal joins us for our year-end conversation, looking back on what 2025 taught us and looking ahead to what it will take to thrive in 2026 as indie creators.
Quick note up front: this episode was recorded at the start of the new year, and it’s coming out later than planned. That one is on us. Life got loud, timelines got messy, and this finale slipped. Thanks for sticking with me!
In the conversation, Willem and I dig into what actually moves the needle for small teams. Discipline, deadlines, and building systems that help you ship. We talk about the difference between being inspired and being consistent, why indie work often lives or dies on follow-through, and how to keep making games when the industry feels shaky.
🎯 Topics Include:
What we’re carrying forward from 2025 into 2026
Discipline and momentum for indie creators
Deadlines, structure, and the reality of shipping
How to stay creatively rebellious without burning out
Community, support systems, and building what you love
Practical advice for creators who feel stuck or behind
👤 Guest: Willem Delventhal, indie developer, community builder, and founder of the Indie Game Academy📌 Perfect for: Indie developers, narrative designers, solo creators, small teams, and anyone trying to build a sustainable creative practice in games.
Willem's Links:
-> YouTube
-> LinkedIn
-> Indie Game Academy
-> IGA 2.0 Reveal Event on Feb 5th (Discord)
-> IGA Cohort 0
-> Whiskers, Wizards & Wands
-> Daughter of the Rift
-> The Box is Alive
The Corner of Story and Game:
-> Discord
-> Facebook
-> Instagram
-> Bluesky
-> LinkedIn
-> Email:
[email protected]
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