101 episódios
- There are two events known as Tearfall in the history of Faruen and they are both buck wild, so if you like Dungeons and Dragons lore and are especially fond of apocalyptic dragon stuff.... JOIN US!!! Hosted on Acast. See acast.com/privacy for more information.
- One hundred episodes deep, and we finally set foot in the Feywild. Welcome to the Plane of Faerie, a warped mirror of the Material Plane where the colors run too bright, the emotions run too hot, and a single night of dancing can cost you a decade of your life.
In our 100th episode, Sean and Jess trace the Feywild from its earliest D&D roots through its modern 5e form. We break down the great fey courts: Titania and the Summer Court on the Seelie side, and the Queen of Air and Darkness ruling the Gloaming Court for the Unseelie. We get into the Archfey themselves, the eladrin and their seasonal moods, and the sheer variety of fey that call this plane home, from harmless pixies and sprites to redcaps, quicklings, and the truly nasty hags lurking in the deep woods.
We also wander into the Domains of Delight, those pocket realms ruled by individual Archfey, and talk about why the Feywild remains one of the most dangerous places in the multiverse precisely because it looks so beautiful. Time distortion, stolen memories, bargains you should never have made. It is all here.
Thank you for a hundred episodes of monsters, planes, and Forgotten Realms lore. This one is for the community that got us here.
Grab your iron, mind your manners, and never eat the food.
Hosted on Acast. See acast.com/privacy for more information. - Grab a torch... it won't help, but grab one anyway. This week Sean and Jess drag Roll for Lore into the Shadowfell, Dungeons & Dragons' gloomy echo of the Material Plane, where the sky is a black vault, the food bleeds, and despair has actual game mechanics.
We trace the plane's whole history: how Jeff Grubb's 1987 Demiplane of Shadow footnote became 4th edition's Shadowfell, and how, in Forgotten Realms canon, the goddess Shar helped Cyric murder Mystra, kicked off the Spellplague, lost everything anyway, and built the plane as a consolation prize. Then it's a full 5e travel guide (Gloomwrought, Evernight, shadow crossings, and the despair rules), the truth about where Strahd and Barovia actually live inside the Domains of Dread, fifty years of shadow spells from the 1975 illusionist to shadow blade, and a bestiary of the plane's greatest nightmares: the shadar-kai, the Raven Queen, sorrowsworn, nightwalkers, banderhobbs, and Shimmergloom the shadow dragon.
Whether you're prepping a Curse of Strahd campaign or just here for deep D&D lore, this one's for you. Follow Roll for Lore wherever you get your podcasts.
Hosted on Acast. See acast.com/privacy for more information. - She's Asmodeus's least obedient daughter, a criminal mastermind he promoted just to shut her up — and it didn't work. This episode we're breaking down Glasya, Archduchess of Malbolge and Princess of the Nine Hells, and Sean's newest crush. from her obscure 1983 debut in Dragon #75 to her defining arc in Fiendish Codex II: Tyrants of the Nine Hells.
We cover her murdered mother Bensozia, her decades-long vendetta against Levistus (Stygia's ice-bound "Prince"), and the two wildly different stories of how that murder actually went down. Then we dig into the Reckoning: the civil war Glasya allegedly started with nothing but forged rumors and a talent for manipulation — pitting Mephistopheles, Baalzebul, and half of Hell's ruling archdevils against each other while she walked away clean.
We also unpack how she took Malbolge from the Hag Countess (whose literal corpse became the layer itself — towers made of fingers, lakes of bile, the whole nightmare), why her cults thrive among the oppressed despite her being Lawful Evil, and what her Mordenkainen's Tome of Foes tiefling bloodline means for your 5e game.
In this episode:
Glasya's stats, powers, and combat tactics (spoiler: she never fights fair)
Her origins in Goetic demonology and Gary Gygax's original Dragon Magazine lore
The Bensozia murder mystery — two versions, one dead queen
The Reckoning: how one archdevil weaponized gossip into a full-blown war
How Malbolge became a literal corpse-kingdom
Using Glasya's cults and politics in your own D&D campaign
Perfect for D&D lore fans, Dungeon Master's prepping Nine Hells content, and anyone who's ever wanted an infernal soap opera with actual receipts.
Hosted on Acast. See acast.com/privacy for more information. - Directly beneath the gleaming streets of Waterdeep, past a mile and a half of solid rock and very bad decisions, sits the most wretched city in the Forgotten Realms. No laws. No government. No sunlight. Just pirates, slavers, illithids, drow factions who hate each other, a beholder crime lord who does most of his business without ever showing up in person, a renegade illithid who has decided to worship the god of knowledge, an aboleth running a spy ring through the sewer pipes on behalf of a kraken who is trying to become a god, and twelve floating flaming skulls who will absolutely kill you if you start a fire or try to impose a tariff. Welcome to Skullport.
This week Sean and Jess dig into one of the Forgotten Realms' most unhinged locations, the Port of Shadows, using the 1999 AD&D 2nd Edition sourcebook as their bible. They cover the whole thing: the ancient Netherese mages who accidentally became disembodied skull wizards when Netheril fell, the thousand-year-old necromancer who showed up uninvited and built a city around them in under three decades, the slave economy that somehow requires more logistical sophistication than most legitimate port cities, the five Iron Ring members who hate each other but have agreed that a bigger pie is worth the occasional assassination attempt, and the deeply codependent relationship between Skullport and the city of splendors directly above it that absolutely does not want to talk about any of this. Plus the chaos frog demon who caved the ceiling in and the goddess murder that finished the job.
It's a love letter to one of the most creative, deeply cursed settings TSR ever put to paper. Roll for Lore.
Hosted on Acast. See acast.com/privacy for more information.
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Sobre Roll for Lore
Discover the captivating world of Dungeons & Dragons with "Roll for Lore," a fun and light-hearted podcast hosted by Sean and Jessica. Perfect for both beginners and veteran players, this podcast dives deep into the rich history and lore of the D&D universe. With their friendly and approachable style, Sean and Jessica make learning about D&D enjoyable, and they always welcome listener feedback to keep the experience engaging. Whether you're a seasoned player or new to the game, "Roll for Lore" is your go-to guide for exploring the legendary worlds of Dungeons & Dragons! Hosted on Acast. See acast.com/privacy for more information.
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