PodcastsEmpreendedorismoDeconstructor of Fun

Deconstructor of Fun

Deconstructor of Fun
Deconstructor of Fun
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767 episódios

  • Deconstructor of Fun

    UA Monthly #2: AppLovin's Social Network, Google Fee Cuts & Unity D28

    25/03/2026 | 1h
    The mobile ecosystem is experiencing some massive shifts this month. We dive into the real implications of Unity Vector's new D28 campaign, break down what Google’s recent fee cut actually means for your studio's growth trajectory, and unpack the wild news of AppLovin stepping out of the ad-network shadows to build its very own social network. Topics Covered:● Unity Vector's D28 campaign and its implications● Google's fee cut impact on growth● AppLovin's plans to build a social network

    Michail Katkoff | Josh Chandley | John Wright
  • Deconstructor of Fun

    The Epic Settlement: Google's "Level Up" Program & The Future of DTC

    23/03/2026 | 31min
    It's been 2030 days since Google pulled Fortnite, and the Epic vs. Google settlement is finally here. We sit down with AppCharge CMO Gil Tovly to read the fine print of Google’s new 15% fee, unpack the mandatory AI sidekicks in the "Level Up" program, and figure out if this is actually a win for developers going direct-to-consumer.
    Questions we answer in this episode:
    ● What is the real cost of Google's new 15% fee structure?
    ● What exactly is the "Level Up" program and why are top studios hesitating to join?
    ● Do developers really have to integrate an AI sidekick into their games?
    ● What does the settlement mean for existing users versus new users?
    ● Does this change the math on building direct-to-consumer web shops?
    ● When (if ever) will Apple follow Google’s lead and lower their App Store fees?
    ● Is the Epic settlement a monumental win for the industry or just an anti-climactic sellout?

    Michail Katkoff | Gil Tovly
  • Deconstructor of Fun

    TWiG #375: GDC 2026 Post-Mortem, Epic’s Surrender & Google Play’s Legal Rebirth

    20/03/2026 | 1h 3min
    The Deconstructor of Fun crew is back from San Francisco, recovering from a whirlwind GDC week to break down the massive shifts hitting the industry. No prep, no scripts. Just the real conversation on whether the "lowest attendance since 2011" is a sign of a dying conference or just a more efficient executive retreat.Questions we answer in this episode:● What is the "one word" to describe the GDC 2026 vibe?● Is the 30% drop in attendance a death knell or a much-needed "senior-only" filter?● Did Tim Sweeney actually win his fight against Google, or is a 5% discount just "mice nuts"?● How will the new Google Play fee structure actually work?● Did anyone actually see a compelling AI-native game on the show floor this week?● Why is it so expensive to run real-time LLMs in a live game?● Why is a hardcore Korean MMO giant like NCSoft splurging $200M on a German rewarded-play platform?● What is the LinkedIn engagement "hack" that everyone needs to stop doing immediately?Jen Donahoe | Phil Black | Eric Kress | Mishka Katkoff
  • Deconstructor of Fun

    TWIG #374 GDC 2025: The Honest Debrief

    19/03/2026 | 59min
    The full Deconstructor of Fun crew, all six of us, recorded live and on-site in San Francisco at the end of GDC week. No prep, no scripts. Just the real conversations from a week of side events, back channels, and late nights.
    Questions we answer in this episode:
    What's the one word that captures the mood of GDC 2025?
    Is GDC still relevant?
    What's the wildest rumor that we heard?
    Why is everyone at GDC publicly obsessed with AI?
    Did anyone actually see a compelling AI-native game this week?
    Where is investment money actually flowing in games right now?
    What's the one thing the industry needs to hear right now that nobody is saying out loud?

    Mishka Katkoff | Jen Donahoe | Eric Kress | Adam Telfer | Laura Toranto | Phil Black
  • Deconstructor of Fun

    Shooter Monthly #5: The Marathon Revelation, Overwatch Reborn & The Death of Highguard

    18/03/2026 | 54min
    Extraction shooters are finally confronting their identity crisis. Is Marathon the answer, or just another branch of the same lineage?Phil, Sides, and Anjos break down a pivotal moment for shooters: Highguard’s collapse, Marathon’s high-stakes launch, and Overwatch’s unexpected resurgence. The debate rage on: are we watching the evolution of battle royale into something more persistent, or just another iteration of Tarkov’s legacy?
    We discuss:
    ● Highguard’s shutdown and the limits of modern marketing
    ○ Hate-playing, sentiment collapse, and losing control of narrative post-launch
    ● Marathon’s design thesis
    ○ Persistent battle royale vs traditional extraction shooter lineage
    ○ Lower friction loops, faster re-entry, and softened risk systems
    ● The genre split
    ○ Arc Raiders as first-principles PvE extraction
    ○ Marathon as PvP-first with extraction layered on top
    ● The missing innovation question
    ○ What is Marathon’s true “Bungie leap” beyond sandbox combat + loot?
    ● Overwatch’s resurgence
    ○ Systems-driven live ops vs content arms race with Marvel Rivals
    ● The future of shooter ecosystems
    ○ Extraction, hero shooters, and the erosion of “black hole” games

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Sobre Deconstructor of Fun

Deconstructor of Fun podcast is created by games professionals for games professionals. We explore the business side of the games industry with the goal of bringing listeners content that is relevant, insightful, and entertaining on a weekly basis. Hosts: Michail Katkoff www.linkedin.com/in/michailkatkoff/ Eric Kress www.linkedin.com/in/erickress/ Phillip Black www.linkedin.com/in/phillip-black-economist/ Jen Donahoe www.linkedin.com/in/jenniferdonahoe
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