PodcastsArteDesign Doc

Design Doc

Hannah Shaffer and Evan Rowland
Design Doc
Último episódio

117 episódios

  • Design Doc

    No Wrong Way to Eat a Pear

    06/05/2026 | 27min
    While Evan's away, Hannah reflects on the announcement that Hampshire College, an unconventional school founded in the 1970s, is closing its doors. It was flawed, idealistic, and not always what was promised. But it was a special place that encouraged weirdos to be weird, and paved our own winding path to game design.

    Hampshire College Workers' Emergency Relief Fund

    Help Hampshire workers faced with sudden job loss:

    https://www.helphampshireworkers.com/

    https://www.zeffy.com/en-US/donation-form/hampshire-college-workers-emergency-relief-fund

    Turtlebun Links

    Turtlebun Discord:⁠⁠ ⁠https://discord.gg/ajP36nzPb2⁠⁠⁠

    Turtlebun on Patreon:⁠⁠ ⁠https://www.patreon.com/turtlebun⁠⁠⁠⁠⁠⁠⁠ 

    Turtlebun webstore:⁠⁠ ⁠https://turtlebun.com/⁠⁠⁠⁠⁠⁠⁠ 

    Credits

    Design Doc intro/outro theme by ipaghost:⁠⁠ ⁠https://www.ipaghost.com/⁠⁠⁠⁠⁠⁠⁠

    Episodes edited by Rob Abrazado:⁠⁠ ⁠https://robabrazado.com/⁠⁠⁠⁠⁠⁠⁠

    Get in touch

    Designdocpod (at) gmail (dot) com

    Instagram:⁠⁠ ⁠⁠⁠instagram.com/turtleandbun⁠⁠⁠⁠⁠⁠

    Bluesky:⁠⁠ ⁠https://bsky.app/profile/turtlebun.com⁠⁠⁠
  • Design Doc

    How to Do Two Things at Once

    23/04/2026 | 47min
    We've always struggled to juggle multiple projects at a time. Right now, finishing the design on Escape from Wonderland is the top priority. But we don't want to set aside every other game and dream. What would it take to do two things at once?

    Links & Credits:

    Turtlebun Discord:⁠ ⁠https://discord.gg/ajP36nzPb2⁠⁠

    Turtlebun on Patreon:⁠ ⁠https://www.patreon.com/turtlebun⁠⁠⁠⁠⁠⁠ 

    Our website, for games/art/zines:⁠ ⁠https://turtlebun.com/⁠⁠⁠⁠⁠⁠ 

    Design Doc intro/outro theme by ipaghost:⁠ ⁠https://www.ipaghost.com/⁠⁠⁠⁠⁠⁠

    Episodes edited by Rob Abrazado:⁠ ⁠https://robabrazado.com/⁠⁠⁠⁠⁠⁠

    Get in touch:

    Designdocpod (at) gmail (dot) com

    Instagram:⁠ ⁠⁠⁠instagram.com/turtleandbun⁠⁠⁠⁠⁠

    Bluesky:⁠ ⁠https://bsky.app/profile/turtlebun.com⁠⁠⁠
  • Design Doc

    Queuing for Canoeing

    08/04/2026 | 1h 4min
    How many generations does it take to get into a canoe-making class? In this episode we go on a quest to redesign a queue system for a local craft school and quickly find that you cannot make a perfect queue without systemic social change.

    Episode Mentions:

    Hill Institute (With their mission right there on the front page)

    What Money Can’t Buy: The Moral Limits of Markets by Michael J. Sandel, 2013 (This link takes you to bookshop.org supporting one of our local bookstores—you can set your own!)

    Happy Rex Manning Day!

    We are having a game sale! Visit ⁠turtlebun.com⁠ for 20% off TTRPGs and ⁠turtlebun.itch.io⁠ for 35% off PDFs.

    Links & Credits:

    Turtlebun Discord: ⁠https://discord.gg/ajP36nzPb2⁠

    Turtlebun on Patreon: ⁠https://www.patreon.com/turtlebun⁠⁠⁠⁠⁠ 

    Where to buy our games: ⁠https://turtlebun.com/⁠⁠⁠⁠⁠ 

    Design Doc intro/outro theme by ipaghost: ⁠https://www.ipaghost.com/⁠⁠⁠⁠⁠

    Episodes edited by Rob Abrazado: ⁠https://robabrazado.com/⁠⁠⁠⁠⁠

    Get in touch:

    Designdocpod (at) gmail (dot) com

    Instagram: ⁠⁠⁠instagram.com/turtleandbun⁠⁠⁠⁠

    Bluesky: ⁠https://bsky.app/profile/turtlebun.com⁠⁠
  • Design Doc

    Trapped in the Liminal Zone

    18/03/2026 | 54min
    A discussion about how to design a liminal zone in a TTRPG leaves us trapped in an in-between place.

    Episode mentions:

    r/backrooms

    House of Leaves (2000 - Horror novel by Mark Z. Danielewski)

    The Last Unicorn (1982 - Animated movie based on 1968 book by Peter S. Beagle)

    Ultimate Haunted House (1994 - Point-and-click video game with art by Gahan Wilson) Play it on archive.org here.

    Links:

    Turtlebun Discord: https://discord.gg/ajP36nzPb2

    Our Patreon: https://www.patreon.com/turtlebun⁠⁠⁠⁠ 

    Where to buy our games: https://turtlebun.com/⁠⁠⁠⁠ 

    Credits:

    Design Doc intro/outro theme by ipaghost: https://www.ipaghost.com/⁠⁠⁠⁠

    Episodes edited by Rob Abrazado: https://robabrazado.com/⁠⁠⁠⁠

    Get in touch:

    Designdocpod (at) gmail (dot) com

    Instagram: ⁠⁠instagram.com/turtleandbun⁠⁠⁠

    Bluesky: https://bsky.app/profile/turtlebun.com⁠
  • Design Doc

    Fatigue

    04/03/2026 | 48min
    In this episode, we talk fatigue. Is fatigue something to conquer, or is it a warning sign on the way to a physical and emotional crash? Evan is tired, but we’ve got strategies! After years of learning what the burnout cycle looks like while working on a game, we’re eager to intervene before exhaustion gets the best of us.

    Episode mentions:

    Ever so briefly, The Witness (2016 video game, Jonathan Blow)

    Snowpiercer (2013 movie, Bong Joon Ho)

    Links:

    Join us on Discord! ⁠ https://discord.gg/XD4WVDjvbz

    Support our work Patreon: ⁠⁠https://www.patreon.com/turtlebun⁠⁠⁠⁠⁠⁠ 

    Buy our games online: ⁠⁠https://turtlebun.com/⁠⁠⁠⁠⁠⁠ 

    Credits:

    Design Doc intro/outro theme by ipaghost: ⁠⁠https://www.ipaghost.com/⁠⁠⁠⁠⁠⁠

    Episode edited by Rob Abrazado: ⁠⁠https://robabrazado.com/⁠⁠⁠⁠⁠⁠

    Get in touch:

    Designdocpod (at) gmail (dot) com

    Instagram: ⁠⁠⁠⁠instagram.com/turtleandbun⁠⁠⁠⁠⁠

    Bluesky: ⁠⁠https://bsky.app/profile/turtlebun.com⁠

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Sobre Design Doc

Come along with Hannah and Evan in a living documentation of the game design process, from the first spark of an idea, to every disastrous surprise. It’s not an instruction manual, but a travel guide, with lots of unexpected stops along the way.
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