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Design Doc

Podcast Design Doc
Hannah Shaffer and Evan Rowland
Come along with Hannah and Evan in a living documentation of the game design process, from the first spark of an idea, to every disastrous surprise. It’s not an...

Episódios Disponíveis

5 de 87
  • Rewards and Prizes
    Even when things are going wrong for your characters, you as a player might feel rewarded by narrative twists and turns. In this episode, Hannah and Evan discuss the ways that games can reward both players and characters, and do some live game design about claw machine prizes... Links/Credits: Patreon: patreon.com/turtlebun Website: turtlebun.com Design Doc intro/outro theme by ipaghost: https://www.ipaghost.com/ Episode edited by Rob Abrazado: https://robabrazado.com/ Support Design Doc with a coffee: https://ko-fi.com/designdoc Get in touch: Designdocpod (at) gmail (dot) com Turtlebun Discord: https://discord.gg/XD4WVDjvbz instagram.com/turtleandbun
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  • The Art of Perfect Art
    When people decide what art is worth looking at, they look for the very best. In a world that demands creative endeavors be perfect, how do we find the confidence to make and share our own art? Episode mentions: Olga Smirnova / Dutch National Ballet: https://www.operaballet.nl/en/dancers/olga-smirnova Toki Pona: https://tokipona.org/ A Mathematician's Lament by Paul Lockhart (essay): https://worrydream.com/refs/Lockhart_2002_-_A_Mathematician's_Lament.pdf The Jewish Wedding by Jovan Obican (lithograph): https://rogallery.com/artists/jovan-obican/jewish-wedding-2/ Links/Credits: Patreon: patreon.com/turtlebun Website: turtlebun.com Design Doc intro/outro theme by ipaghost: https://www.ipaghost.com/ Episode edited by Rob Abrazado: https://robabrazado.com/ Support Design Doc with a coffee: https://ko-fi.com/designdoc Get in touch: Designdocpod (at) gmail (dot) com Turtlebun Discord: https://discord.gg/XD4WVDjvbz instagram.com/turtleandbun
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  • What Makes a Good Playtest?
    Is playtesting more of a science, or more art? How prepared should you be for a playtest if you're testing rules that might change on the fly, never to be seen again? In this episode we talk about playtesting our newest game, Escape from Wonderland, and how that went! Links/Credits: Patreon: patreon.com/turtlebun Website: turtlebun.com Design Doc intro/outro theme by ipaghost: https://www.ipaghost.com/ Episode edited by Rob Abrazado: https://robabrazado.com/ Support Design Doc with a coffee: https://ko-fi.com/designdoc Get in touch: Designdocpod (at) gmail (dot) com Turtlebun Discord: https://discord.gg/XD4WVDjvbz instagram.com/turtleandbun
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  • When Mechanics Don't Match
    Our newest game, Escape from Wonderland, began as a hack of Questlandia. But what happens when the mechanics of an old game don't work with the story you want to tell? In this episode we talk about hacking games to do what we want them to do. Links: Support Design Doc on Patreon: patreon.com/turtlebun Find our games at: turtlebun.com Credits: Design Doc intro/outro theme by ipaghost: https://www.ipaghost.com/ Episode edited by Rob Abrazado: https://robabrazado.com/ Get in touch: Designdocpod (at) gmail (dot) com Turtlebun Discord: https://discord.gg/XD4WVDjvbz instagram.com/turtleandbun Support Design Doc with a coffee: https://ko-fi.com/designdoc
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  • Going Places! (or, Navigation Mechanics in Games)
    We often ask ourselves, "Do we need a mechanic for that?" In our newest game, Escape from Wonderland, we want to encourage players to travel across a haunted amusement park. How can the rules create meaningful choices about the places they should and shouldn't go? And when is it better to lose that choice, and end up somewhere randomized or predetermined? Join us as we navigate these questions and arrive in unexpected places! Links/Credits: Website: turtlebun.com Patreon: patreon.com/turtlebun Design Doc intro/outro theme by ipaghost: https://www.ipaghost.com/ Episode edited by Rob Abrazado: https://robabrazado.com/ Support Design Doc with a coffee: https://ko-fi.com/designdoc Get in touch: Designdocpod (at) gmail (dot) com Turtlebun Discord: https://discord.gg/XD4WVDjvbz instagram.com/turtleandbun
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Come along with Hannah and Evan in a living documentation of the game design process, from the first spark of an idea, to every disastrous surprise. It’s not an instruction manual, but a travel guide, with lots of unexpected stops along the way.
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