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Tales & Tactics

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Tales & Tactics
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107 episódios

  • Tales & Tactics

    RaW: Battletech: A Time of War

    07/07/2026 | 58min
    In This week's Rules as Written episode, we dig into BattleTech: A Time of War's detailed character creation, sprawling skill system, tactical combat, and tendency toward troupe style play. We explore a functional and ambitious RPG whose greatest strength and greatest weakness may be the same thing: its determination to provide rules for nearly everything. A Time of War sets out to let you play almost anyone in the Inner Sphere, from MechWarriors and mercenaries to spies, nobles, technicians, and traders. But in trying to model an entire universe while remaining compatible with the BattleTech tabletop wargame, does it become too complicated for its own good?
  • Tales & Tactics

    BtB: The Wide World of Games

    30/06/2026 | 52min
    In this episode of Tales & Tactics: Beyond the Book, we step back from any single title to take a broader look at the tabletop industry in our Wide World of Games discussion. We examine the growing influence of live play shows and roleplaying media on the hobby and how actual plays and streaming content have brought an enormous wave of new players to the table, while also instilling habits and expectations that don’t always serve the game well at home. We also consider the accelerating digitalization of what has always been an analogue hobby, from tools like D&D Beyond to digital character builders and virtual tabletops, and what is gained and lost when the physical experience moves to a screen. From there we explore the ongoing conversation around new editions of beloved games and what they mean for existing communities, whether they represent genuine evolution or commercial necessity, and the role players themselves play in shepherding a game’s identity and longevity through edition changes. We also dig into our design philosophy as hosts, making the case for rules and systems that generate meaningful, consequential outcomes at the table rather than leaning on GM fiat to paper over mechanical gaps.
  • Tales & Tactics

    RaW: Dungeons & Dragons 5th edition

    23/06/2026 | 1h
    In this special 100th episode of Tales & Tactics, our Rules as Written series turns to the world’s most played tabletop roleplaying game: Dungeons & Dragons 2024, the significant revision to fifth edition released by Wizards of the Coast as part of the game’s 50th anniversary. Our verdict is one of measured appreciation but honest critique that D&D 2024 is a polished, accessible, and a well organized game, but in striving to be everything to every player and every genre, it ultimately commits to nothing. Its mechanics are fundamentally heroic in nature, and that creates real friction when players attempt to bend the system toward darker, grittier, or more grounded settings. A game with stronger design convictions and one willing to plant its flag in a specific tone and theme would be a better game for it.
  • Tales & Tactics

    BtB: Into the Breach: Close Combat Mechanics

    09/06/2026 | 58min
    In this episode of Tales & Tactics Beyond the Book, We ask one of tabletop design’s oldest questions, how do you capture the chaos and decisiveness of close combat at the table? Inspired by the charge and shock mechanics of GMT’s Men of Iron: Norman Conquests, we explore how wargames and roleplaying games have approached this challenge from fundamentally different angles. From the momentum driven charge tables of hex and counter wargames to the action economy of d20 systems, the granular sword fight simulations of Rune Quest and WHRP, we examine what each design philosophy reveals about what close combat actually is in action; a physical contest, a psychological breaking point, or a dramatic moment. Along the way we ask why morale, arguably the decisive factor in real close combat, remains the thing most games handle least confidently.
  • Tales & Tactics

    RaW: Men of Iron - Norman Conquests

    02/06/2026 | 55min
    In this episode of Rules as Written we ride into the age of Norman expansion with Men of Iron: Norman Conquests from GMT Games. Covering battles from Civitate in 1053 to Evesham in 1265, the game explores the rise of the Normans and the military legacy they left across Europe. We examine the Men of Iron system's approach to command, activation, shock combat, morale, and battlefield momentum, and discuss how these mechanics capture the realities of medieval warfare while remaining fast and approachable. Does Norman Conquests successfully model the tactics and leadership challenges of the Norman era? Join us as we take a close look at the rules and ask: How well do the rules model the history?
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Sobre Tales & Tactics
Welcome to Tales & Tactics, where we dive into the fascinating world of tabletop games. From well-known classics to the more obscure and bizarre, we explore their rules and delve into their rich histories. Join us on this journey as we approach each game with the enthusiasm of a book club, unraveling their stories and strategies.
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