PodcastsEnsinoThe AIAS Game Maker's Notebook

The AIAS Game Maker's Notebook

Academy of Interactive Arts & Sciences
The AIAS Game Maker's Notebook
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236 episódios

  • The AIAS Game Maker's Notebook

    History of the Anno series with Creative Director Manuel Reinher

    26/1/2026 | 1h 22min
    Trent Kusters chats with Ubisoft Mainz Creative Director, Manuel Reinher. Together they discuss his extensive work in the Anno series and his path from the art team to direction; the creative and technical challenges of working in the historical strategy game genre; their approach to depicting the Roman Empire in the latest series release, Anno 117: Pax Romana; how a seemingly simple transition from square to hexagon tiles comes with massive ramifications in all parts of game design; and how they tackle accessibility without sacrificing complexity and depth.
    This episode is supported by Xsolla
    Episode Host: Trent Kusters
    Producers: Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences
    If you enjoyed this episode, please consider subscribing and leaving us a rating and review.
    Support the show and get all of our episodes early/ad-free: https://bit.ly/4kU34Lt
    Follow us: linktr.ee/AIAS
    Please consider supporting game dev students with: AIAS Foundation
  • The AIAS Game Maker's Notebook

    Narrative Design in DISPATCH with Director Nick Herman

    19/1/2026 | 1h 3min
    Alexa Ray Corriea chats with Adhoc Studio's Nick Herman about their debut title, Dispatch. Together they discuss the difficulties of funding narrative based titles and how that led to their collaboration with Critical Role; how they approached the superhero genre from outside the fandom; balancing player choice with narrative intentions; what they learned from player testing; and why they chose the episodic format.
    This episode is supported by 
    Xsolla
    iam8bit
    Episode Host: Alexa Ray Corriea
    Producers: Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences
    If you enjoyed this episode, please consider subscribing and leaving us a rating and review.
    Follow us: linktr.ee/AIAS
    Please consider supporting game dev students with: AIAS Foundation
  • The AIAS Game Maker's Notebook

    Double Fine's Lee Petty talks Keeper and Creative Leadership

    12/1/2026 | 2h 54min
    Trent Kusters chats with Lee Petty, Creative Director on Double Fine's newest adventure, Keeper. Together they discuss where the idea to anthropomorphize a light house; why they avoided dialogue and how it pushed them creatively; how silence and emptiness shape emotional tone; the importance of restraint; and what he's learned about leadership throughout his journey at Double Fine.
    This episode is supported by 
    Xsolla
    iam8bit
    Episode Host: Trent Kusters
    Producers: Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences
    If you enjoyed this episode, please consider subscribing and leaving us a rating and review.
    Support the show and get all of our episodes early/ad-free: https://bit.ly/4kU34Lt
    Follow us: linktr.ee/AIAS
    Please consider supporting game dev students with: AIAS Foundation
  • The AIAS Game Maker's Notebook

    SILENT HILL f Director Al Yang on Creating an All-New Chapter in the Legendary Horror Franchise

    29/12/2025 | 1h 48min
    Jun Shen Chia chats with SILENT HILL f game director Al Yang of Neobards Entertainment. Together they discuss how Neobards collaborated with Konami and famed Japanese writer Ryukishi07 on creating the newest chapter in the Silent Hill series; designing the combat to create tension and feel like a puzzle; creating a game for existing fans that brings in new players; and balancing fun while trying to tell a deep emotional story.
    This episode is supported by 
    Xsolla
    Episode Host: Jun Shen Chia
    Producers: Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences
    If you enjoyed this episode, please consider subscribing and leaving us a rating and review.
    Follow us: linktr.ee/AIAS
    Please consider supporting game dev students with: AIAS Foundation
  • The AIAS Game Maker's Notebook

    Making THE OUTER WORLDS 2 with Obsidian's Brandon Adler and Kyle Koenig

    22/12/2025 | 1h 27min
    Adam Orth chats with Brandon Adler and Kyle Koenig about their latest work at Obsidian Entertainment, The Outer Worlds 2. Together they discuss the lessons they learned from the first game and what they sought to improve; how they implemented comedic and narrative elements into every aspect of gameplay; what ideas ended up on the cutting room floor; and what's next for themselves and the franchise.
    This episode is sponsored by:
    Xsolla
    Episode Host: Adam Orth
    Producers: Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences
    If you enjoyed this episode, please consider subscribing and leaving us a rating and review.
    Support the show and get all of our episodes early/ad-free: https://bit.ly/4kU34Lt
    Follow us: linktr.ee/AIAS
    Please consider supporting game dev students with: AIAS Foundation

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Sobre The AIAS Game Maker's Notebook

A series of in-depth conversations between video game makers on the business and craft of interactive entertainment.
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