448 episódios
- This week, Brad and Dave talk about the best business model for longform webcomics — and why putting your comic online for free is still the strongest way to build a sustainable career. Also: Kickstarter’s late-pledge and pledge-manager tools, the difference between market research and mirror research, and how to keep going when your first posts get nothing but crickets.
ON THIS WEEK'S SHOW...
Dave’s backyard skunk problem may or may not require Super Soakers
What’s the best business model for longform webcomics?
Why fear of theft can stop creators from building an audience
Why free-to-read comics remain the best foundation for a comics business
“First comes the crowd, then comes the funding”
Why readers who enjoy your work online are often first in line to buy the book
How delayed access and early-access posts fit into a Patreon strategy
Why exclusive side stories can work better than paywalling your main archive
Avoiding physical rewards on Patreon and Substack
Dave will be at San Diego Comic-Con booth 1228 with free ComicLab pins (use the super-easy mnemonic: 1BAT)
Kickstarter late pledges and Pledge Manager are bringing in real money
Why charging shipping closer to fulfillment can be safer
Market research vs. mirror research
How to estimate Kickstarter shipping more accurately
What to do when you start posting online and get “crickets”
Why seven posts is not enough time to expect traction
Reframing early work as building an archive for future fans
Social-media advice for giving readers a reason to engage
Why success in comics is a marathon, not a sprint
You get great rewards when you join the ComicLab Community on Patreon
$2 — Early access to episodes
$5 — Submit a question for possible use on the show AND get the exclusive ProTips podcast. Plus $2-tier rewards.
If you'd like a one-on-one consultation about your comic, book it now!
Brad Guigar is the creator of Evil Inc and the author of The Webcomics Handbook. He is available for personal consultations. Dave Kellett is the creator of Sheldon and Drive. He is the co-director of the comics documentary, Stripped. - Dave Kellett returns from his first-ever college reunion with a full heart — and a renewed appreciation for old friends, running jokes, and the occasional listener washing dishes through the cold open. From there, Brad and Dave dig into one of the trickiest parts of writing comics: how much work should the reader have to do to “get” the punchline?
Using Brad’s motorcycle-jump-over-a-ravine metaphor, they discuss why wider joke “canyons” can create bigger laughs, why shorter jumps can feel merely “technically funny,” and why the best cartoonists learn how to build strong launching ramps while understanding that every reader brings a different landing ramp.
Also in this episode: How to show music in a silent medium, why semi-realistic comics should still embrace comics iconography, a quick San Diego Comic-Con update, Bluesky’s expanded image carousel, and why obsessing over analytics can become a form of creative procrastination.
Topics covered in this episode include:
Writing punchlines that require inference from the reader
Brad’s “motorcycle jumping a ravine” metaphor for humor
Why wider joke gaps can produce bigger laughs
The difference between “funny” and “technically funny”
Why some jokes land for one reader and miss for another
How audience literacy, life experience, and context affect comedy
Why “it took me a second” can be a feature, not a bug
The danger of making every joke too obvious
Why memorable comics often take bigger comedic swings
Why being someone’s “top three cartoonist” matters more than broad mild approval
The difference between newspaper-era comics and webcomics-era audience building
Dave’s San Diego Comic-Con booth update
The free ComicLab pin for listeners at Booth 1228
Bluesky expanding post image limits from 4 images to 10
How the new Bluesky carousel can help sequential artists
How to communicate piano music in comics
Why floating music notes are not “too cartoony” for semi-realistic comics
Using established comics iconography instead of reinventing the wheel
Why comics can suggest music but rarely reproduce the experience of music
How manga and anime use visual language more freely
Using musical notation as a visual “spice,” not the whole dish
Why analytics can become creative avoidance
Whether it matters how quickly a comic reaches its maximum views
Why “magic number” thinking can distract from improving the next comic
Why creators should spend less time dusting bookcases and more time making better comics
What's better? A simple gag or one that requires the audience to think?
UPDATE: Comic-Con International booth 1228
Update: Bluesky update... 10 images per post!
Indicating music in a realistic comic
How long does it take to achieve maximum views?
You get great rewards when you join the ComicLab Community on Patreon
$2 — Early access to episodes
$5 — Submit a question for possible use on the show AND get the exclusive ProTips podcast. Plus $2-tier rewards.
If you'd like a one-on-one consultation about your comic, book it now!
Brad Guigar is the creator of Evil Inc and the author of The Webcomics Handbook. He is available for personal consultations. Dave Kellett is the creator of Sheldon and Drive. He is the co-director of the comics documentary, Stripped. - This week, Brad and Dave discuss one of the easiest traps for independent creators to fall into: Outsourcing important business or creative decisions to reader polls. Audience feedback can be useful, but when creators ask readers to steer decisions about Patreon tiers, Kickstarter rewards, publishing strategy, or creative direction, they often get noisy, contradictory advice that can lead them away from their own best judgment.
Topics covered in this episode include:
Why readers are experts in consumption, not creation
The danger of asking your audience to make business decisions for you
Brad’s cautionary tale from his early days as a newspaper designer
Why negative comments carry more psychological weight than positive ones
The difference between listening to readers and asking readers to decide
Why feedback should be treated as a compass, not a steering wheel
How polling readers can create factions and resentment among backers
Why creators should rely first on their own instincts, goals, and judgment
The value of seeking advice from trusted peers and experienced professionals
Why no single expert — including ComicLab — should be treated as the only authority
Dave’s hierarchy of advice: Heart and mind first, peers and pros second, passive reader feedback third
Erika Moen’s thoughtful counterpoint about social-media assistants
How a social-media assistant can protect creators from harassment, criticism, and burnout
The difference between a social-media assistant as a partner versus a replacement
Plans and possibilities for future live ComicLab events
Dave’s San Diego Comic-Con appearance at Booth 1228, including free ComicLab pins for listeners
A listener question about “boomer humor” and whether it should be taken as an insult
The difference between old-fashioned joke structure and out-of-touch subject matter
Why traditional setup-and-punchline comedy still works
How Reddit comments often reflect meme culture more than thoughtful criticism
When repeated criticism might be worth filtering for a useful grain of truth
Why creators should protect their confidence while staying open to thoughtful feedback
You get great rewards when you join the ComicLab Community on Patreon
$2 — Early access to episodes
$5 — Submit a question for possible use on the show AND get the exclusive ProTips podcast. Plus $2-tier rewards.
If you'd like a one-on-one consultation about your comic, book it now!
Brad Guigar is the creator of Evil Inc and the author of The Webcomics Handbook. He is available for personal consultations. Dave Kellett is the creator of Sheldon and Drive. He is the co-director of the comics documentary, Stripped. - This week, Brad and Dave discuss what happens after a cartoonist achieves the dream: making a living from comics. They explain why success can create its own time-management problems, how to protect the thing that’s already working, and why adding books, Kickstarter campaigns, merch, newsletters, or conventions should happen gradually. They also talk about practical systems for numbering webcomic pages, naming files, and keeping longform comics organized over time.
Main topics covered
Weird convention-reader encounters, including disputed signatures and free-sketch requests
What to do when your comic and Patreon are working, but there’s no time for anything else
Protecting the “engine” of your business before adding new projects
Avoiding concentration risk when most income comes from one platform
Adding new business layers slowly instead of trying to do everything at once
Using small projects, like enamel pins, as manageable learning experiences
Why side projects can derail your main comic if you’re not careful
Finding extra time without wrecking your life or mental health
Dave’s San Diego Comic-Con booth and the free ComicLab enamel pin
How to number pages for longform webcomics
The difference between website numbering and book-page numbering
Using SEO-friendly titles, focus keyphrases, transcripts, and alt text
File-naming conventions for comics, including dates, chapters, pages, and vertical-scroll segments
Planning ahead for long-running comics so your numbering system doesn’t break later
You get great rewards when you join the ComicLab Community on Patreon
$2 — Early access to episodes
$5 — Submit a question for possible use on the show AND get the exclusive ProTips podcast. Plus $2-tier rewards.
If you'd like a one-on-one consultation about your comic, book it now!
Brad Guigar is the creator of Evil Inc and the author of The Webcomics Handbook. He is available for personal consultations. Dave Kellett is the creator of Sheldon and Drive. He is the co-director of the comics documentary, Stripped. - What seems like a simple question about exclamation points opens up a much bigger discussion about the power of comics lettering. Brad and Dave talk about punctuation, word balloons, font choices, and the unique grammar of comics — and why cartoonists have tools that prose writers can only dream of. They also share thoughts on staying creative during major disruptions, from studio moves to home renovations.
On today's show...
Exclamation points in comics: how many is too many?
Whether to use one, two, or three exclamation points
Why comics grammar differs from prose grammar
Using lettering, font size, bolding, and balloon shape instead of extra punctuation
When punctuation becomes unnecessary in comics lettering
Nate Piekos’s The Essential Guide to Comic Book Lettering
Question marks, exclamation points, and the interrobang
How punctuation order can affect emotional meaning
Writing dialogue for comics: numerals, abbreviations, and natural speech
Jim Davis, Garfield, and simplifying comics language
Meeting readers where they are through visual storytelling
NCS Reuben Awards weekend in Columbus, Ohio
Brad and Dave’s panel: “Actionable Advice in a Time of Change”
Remodeling, moving studios, and creative disruption
Setting up a dedicated creative space during chaos
Managing the cognitive load of unfinished studio/home projects
Why working ahead matters before a move or remodel
The danger of putting fun distractions in your studio
The temptation of arcade cabinets, pool tables, and other creativity killers
You get great rewards when you join the ComicLab Community on Patreon
$2 — Early access to episodes
$5 — Submit a question for possible use on the show AND get the exclusive ProTips podcast. Plus $2-tier rewards.
If you'd like a one-on-one consultation about your comic, book it now!
Brad Guigar is the creator of Evil Inc and the author of The Webcomics Handbook. He is available for personal consultations. Dave Kellett is the creator of Sheldon and Drive. He is the co-director of the comics documentary, Stripped.
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The podcast about making comics — and making a living from comics! It's half shop talk, half how-to, and half friendship. WE SQUEEZED IN THREE HALVES. It's tips and tricks and all the joys of cartooning as a pro. So pull up your drawing chair, put on some headphones, and join us while you draw! And if you like what you hear, join our community at patreon.com/comiclab (For sponsorship inquiries: comiclabpodcast@gmail.com)
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