Comic Lab

Brad Guigar and Dave Kellett
Comic Lab
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444 episódios

  • Comic Lab

    Exclamation points!!!

    18/06/2026 | 1h 1min
    What seems like a simple question about exclamation points opens up a much bigger discussion about the power of comics lettering. Brad and Dave talk about punctuation, word balloons, font choices, and the unique grammar of comics — and why cartoonists have tools that prose writers can only dream of. They also share thoughts on staying creative during major disruptions, from studio moves to home renovations.

    On today's show...

    Exclamation points in comics: how many is too many?

    Whether to use one, two, or three exclamation points

    Why comics grammar differs from prose grammar

    Using lettering, font size, bolding, and balloon shape instead of extra punctuation

    When punctuation becomes unnecessary in comics lettering

    Nate Piekos’s The Essential Guide to Comic Book Lettering

    Question marks, exclamation points, and the interrobang

    How punctuation order can affect emotional meaning

    Writing dialogue for comics: numerals, abbreviations, and natural speech

    Jim Davis, Garfield, and simplifying comics language

    Meeting readers where they are through visual storytelling

    NCS Reuben Awards weekend in Columbus, Ohio

    Brad and Dave’s panel: “Actionable Advice in a Time of Change”

    Remodeling, moving studios, and creative disruption

    Setting up a dedicated creative space during chaos

    Managing the cognitive load of unfinished studio/home projects

    Why working ahead matters before a move or remodel

    The danger of putting fun distractions in your studio

    The temptation of arcade cabinets, pool tables, and other creativity killers

    You get great rewards when you join the ComicLab Community on Patreon
    $2 — Early access to episodes
    $5 — Submit a question for possible use on the show AND get the exclusive ProTips podcast. Plus $2-tier rewards.
    If you'd like a one-on-one consultation about your comic, book it now!
    Brad Guigar is the creator of Evil Inc and the author of The Webcomics Handbook. He is available for personal consultations. Dave Kellett is the creator of Sheldon and Drive. He is the co-director of the comics documentary, Stripped.
  • Comic Lab

    Alaska Comics Camp 2026

    11/06/2026 | 1h 17min
    Today’s show is sponsored by Huion, makers of the Huion Kamvas 22 (Gen 3) — a 21.5" pen display with a gorgeous 2.5K screen and really smooth performance. Bottom line: it feels great to draw on — and it punches way above its price.

    • Check it out at https://comiclabshop.com

    • Use code COMICLAB5 for an exclusive 5% discount! (Valid through June 14th)

    This week, Dave returns from Alaska Comics Camp — https://minicon.alaskarobotics.com/comics-camp/ — with a glowing review of what he calls one of the most meaningful experiences of his professional life. He explains how the camp blends education, community, mentorship, and artistic growth in a remote setting that forces attendees to disconnect from technology and reconnect with one another. Along the way, Brad and Dave discuss what makes the camp special, the value of peer-to-peer learning, the recent panic over Kickstarter's updated NSFW guidelines, Eisner nominations, and the realities of pursuing recognition in comics.

    Alaska Comics Camp

    Alaska Robotics Comics Camp is a four-night creative retreat in the southeast Alaska rainforest for comics pros, visual storytellers, and adjacent creators — writers, game devs, filmmakers, journalists, musicians, and more.

    You have to apply to attend. It’s not a standard “buy a badge and show up” event; accepted campers attend after the Alaska Robotics Mini-Con in Juneau. 

    Cost: Camp is listed at $800, which includes four nights of lodging, meals, and transportation to/from downtown Juneau. Financial aid is available, and asking for aid does not affect application review. 

    What to expect: workshops, presentations, peer conversations, campfires, board games, hanging out, and wandering through the woods and nearby ocean beach — basically “a professional development conference for people who don’t like conference rooms.” 

    Comfort level: rustic but not brutal — heated cabins, bunk beds with mattresses, flushing toilets, hot showers, power outlets, meals, snacks, coffee/tea, towels, and comfort items are provided. There’s no regular Wi-Fi or cell service at camp, though service is reachable by hike or ride. 

    How to participate next year: watch the Alaska Robotics Mini-Con / Comics Camp site and their social channels for the next application window. Recent camps have used an application process with deadlines months ahead of the event, so don’t wait until spring to start looking.

    https://minicon.alaskarobotics.com/comics-camp/

    Topics Covered

    A complete tour of Alaska Comics Camp and how it evolved from a small Juneau event into an international gathering of cartoonists

    School visits, library presentations, the Alaska Robotics Mini-Con, and the camp experience itself

    Why the lack of cell service is one of the camp's greatest strengths

    Classes taught by attendees on topics including storytelling, lettering, humor writing, character development, publishing, and business

    An NSFW-comics discussion that impressed Brad with the camp's openness and professionalism

    The importance of "Comics Rules" (similar to Chatham House Rules) in creating a safe environment for sharing industry information

    Real-world discussions of publishing contracts, agents, income, and career sustainability

    The anonymous income survey that helps attendees understand the wide range of successful cartooning careers

    Why Alaska Comics Camp has become one of Dave's favorite events in all of comics

    Stories from ComicLab listeners who attended camp after hearing about it on the podcast

    Dave's observations about Alaska's landscape, culture, and strong sense of community

    The tale of a failed camp water pump and Pat Race's MacGyver-level solution involving a distillery, a fire department, and a garden hose

    The viral misinformation claiming Kickstarter had banned pornography

    What Kickstarter's updated NSFW guidelines actually said

    Why Stripe — not Kickstarter — is the real concern for adult-content creators

    Brad's emergency solo Pro Tips episode explaining the new guidelines

    How creators can avoid overreacting to social-media panic cycles

    Listener feedback about what Brad and Dave's voices sound like to non-Americans

    Congratulations to friends of the show, including Ryan North, Glenn Fleishman, Tony Cliff, and Steve Lieber, on their Eisner nominations

    A discussion about award submissions, advocacy, and why creators must nominate themselves

    The realities of comics awards, including Eisners, Ringo Awards, Hugos, Reubens, and Ignatz Awards

    Whether award nominations come from changing your work — or simply years of steady improvement and persistence

    You get great rewards when you join the ComicLab Community on Patreon
    $2 — Early access to episodes
    $5 — Submit a question for possible use on the show AND get the exclusive ProTips podcast. Plus $2-tier rewards.
    If you'd like a one-on-one consultation about your comic, book it now!
    Brad Guigar is the creator of Evil Inc and the author of The Webcomics Handbook. He is available for personal consultations. Dave Kellett is the creator of Sheldon and Drive. He is the co-director of the comics documentary, Stripped.
  • Comic Lab

    Hiring a Social Media Manager

    04/06/2026 | 1h 12min
    Should cartoonists hire a social-media manager? Brad and Dave discuss the pros and cons of outsourcing social media and ultimately argue that most creators should handle it themselves. They explain why social media is an extension of a creator's voice, how direct engagement provides invaluable feedback about audience-building and marketing, and why improving your promotional skills makes you a better cartoonist overall. Along the way, they discuss shyness, self-promotion, audience growth, and the dangers of trying to be everywhere at once online.

    Topics Covered

    • The ComicLab newsletter and the “Five to Grow On” feature

    • Whether cartoonists should hire a social-media manager

    • Why social media is part of a creator’s artistic voice

    • The value of learning promotion instead of outsourcing it

    • Why creative people often resist marketing and business skills

    • How marketing skills can improve artistic skills

    • The dangers of trying to maintain every social-media platform at once

    • Brad’s “2-2-1” approach to social media

    • Platform-specific posting strategies and why one-size-fits-all promotion fails

    • Social-media feedback as a tool for improving your work

    • Shyness and discomfort with self-promotion

    • The “lipstick on a pig” problem: when promotion can’t compensate for weak work

    • Why making a great comic remains the most important marketing strategy

    • Dave’s upcoming Reddit AMA and his Hugo Award nomination

    • Using award nominations as promotional opportunities

    • Hugo Awards promotional support versus other industry awards

    • BlueSky starter packs and audience growth

    • Why cartoonists should do more cross-promotion

    • Whether creators should put award nominations on book covers

    • How long to keep promoting a completed comic project

    • Managing inventory and promoting older books

    • Long-tail sales and evergreen products

    • Using older books as bonuses, stretch goals, and loss leaders

    • When it makes sense to retire promotional efforts

    • Whether different creative projects need separate Patreons, newsletters, Substacks, and social-media accounts

    • The benefits and drawbacks of splitting projects into separate brands

    • Cognitive load, burnout, and managing multiple audiences

    • Using separate platforms to measure the success of different projects

    • When creators should keep projects under one roof and when they should branch out

    You get great rewards when you join the ComicLab Community on Patreon
    $2 — Early access to episodes
    $5 — Submit a question for possible use on the show AND get the exclusive ProTips podcast. Plus $2-tier rewards.
    If you'd like a one-on-one consultation about your comic, book it now!
    Brad Guigar is the creator of Evil Inc and the author of The Webcomics Handbook. He is available for personal consultations. Dave Kellett is the creator of Sheldon and Drive. He is the co-director of the comics documentary, Stripped.
  • Comic Lab

    Quiet on the set!

    28/05/2026 | 1h
    With both Brad and Dave nominated for awards this year, the guys spiral into a surprisingly deep conversation about awards, marketing, ego, and whether creators should plaster “award nominee” stickers all over their books.

    Later, they tackle a listener question about using 3D models, digital sets, and reference material in comics production — leading to a fascinating behind-the-scenes look at how both creators actually build comics pages in tools like Clip Studio Paint and Photoshop. Along the way, they discuss why imperfections matter in cartooning, how typography affects visual storytelling, and why “cheating” is often just another word for “working smarter.”

    Today's Show

    Should you put an award nomination on a book cover?

    UPDATE: Hugo Award voter packet "WSFS Membership"

     Using sets and other pre-made background materials

     UPDATE: Patreon Quips is now available on desktop

    You get great rewards when you join the ComicLab Community on Patreon
    $2 — Early access to episodes
    $5 — Submit a question for possible use on the show AND get the exclusive ProTips podcast. Plus $2-tier rewards.
    If you'd like a one-on-one consultation about your comic, book it now!
    Brad Guigar is the creator of Evil Inc and the author of The Webcomics Handbook. He is available for personal consultations. Dave Kellett is the creator of Sheldon and Drive. He is the co-director of the comics documentary, Stripped.
  • Comic Lab

    Is the comic strip dead?

    21/05/2026 | 1h 5min
    The newspaper comic strip didn't go extinct — it evolved. But if your work doesn't keep up, your career may be fossilized! From Reddit-ready square comics to vertical-scroll storytelling, they explore how creators are adapting to phones, social media, and changing reading habits while keeping the heart of the comic strip alive.

    Topics covered

    The evolution of newspaper comic strips

    Why horizontal strips existed in the first place

    How phones changed comics formatting

    Square-format comics on Reddit and social media

    Vertical-scroll storytelling

    Why readers won’t rotate their phones

    Charles Schulz and the flexible-format origins of Peanuts

    Newspaper syndication vs. modern web distribution

    YA graphic novels as the next evolution for newspaper strips

    Lincoln Peirce and the success of Big Nate books

    Why comic strips are still thriving online

    Modular comic formatting for webcomics

    The launch of The Comic Scout 

    Dave Kellett's Hugo Award nomination anticipation

    Tips for maintaining visual consistency in comics

    Workflow advice for newer cartoonists

     

    You get great rewards when you join the ComicLab Community on Patreon
    $2 — Early access to episodes
    $5 — Submit a question for possible use on the show AND get the exclusive ProTips podcast. Plus $2-tier rewards.
    If you'd like a one-on-one consultation about your comic, book it now!
    Brad Guigar is the creator of Evil Inc and the author of The Webcomics Handbook. He is available for personal consultations. Dave Kellett is the creator of Sheldon and Drive. He is the co-director of the comics documentary, Stripped.
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Sobre Comic Lab
The podcast about making comics — and making a living from comics! It's half shop talk, half how-to, and half friendship. WE SQUEEZED IN THREE HALVES. It's tips and tricks and all the joys of cartooning as a pro. So pull up your drawing chair, put on some headphones, and join us while you draw! And if you like what you hear, join our community at patreon.com/comiclab (For sponsorship inquiries: comiclabpodcast@gmail.com)
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