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Mage: The Podcast

Mage: The Podcast
Mage: The Podcast
Último episódio

363 episódios

  • Mage: The Podcast

    Tower of Babel

    13/06/2026 | 51min
    We climb John H. Steele’s Tower of Babel, a Mage novel full of creators, characters, conspiracies, and reality getting mighty leaky around the edges. It’s metafiction, Technocracy trouble, dream-tower theology, and one poor writer learning that when your fiction talks back, maybe don’t answer after drinking.
    Show Notes
    Tower of Babel - Book man invents fascist action guy. Fascist action guy becomes real. Magic happens. Bureaucrats get spooky. Reality files a complaint.
    John H. Steele - wrote lots of White Wolf fiction, helped shape the Clan Novel Saga, and used the pen name Gherbod Fleming.
  • Mage: The Podcast

    Crossover: Rokea in Mage

    23/05/2026 | 51min
    Adam swims with the sharks to bring you information and ideas to help you add the Rokea, the shape shifting sharks of the World of Darkness, to your games.  What are the Kahu hiding? What lies at the bottom of ocean trenches? Why don’t sharks floss? Tune in and find out.
    Show Notes Rokea - Immortal weresharks, ancient sea-born shapeshifters who form Slews, use electric “Sending,” heal in saltwater, and ally with Mokolé.
  • Mage: The Podcast

    Reality Deviants Book Club: Dark City

    09/05/2026 | 34min
    Adam and Pooka discuss Dark City (1998). Another movie that paints the World of Darkness on the screen for you to see. This one aligns so closely with Mage: The Ascension (First Edition) ; watch out for Paradox. Can this inspire you to portray Sphere effects in your game? Is it a good example of a mage’s Awakening? Can bald, creepy kids boost your game to the next level? Tune in and find out!
    Show Notes
    Dark City (1998) - An amnesiac fugitive hunts his identity while evading police and reality-warping “Strangers.”
    The Paradox Wheel - An online resource for Mage fans by DrunkDez.
  • Mage: The Podcast

    Paradigm Shift: Stygian Library

    25/04/2026 | 51min
    Adam talks about Emmy Allen’s Stygian Library, the library that doesn’t end. Will your players find the knowledge they’re looking for? Can they evade the mysterious librarians and their super computer? The sister volume to Gardens of Ynn is full of ideas that may find a place in your Mage games. Just watch out for the ink blots. They stain.
    Show Notes Stygian Library overview (DriveThruRPG) - A strange old place, part haunted mansion, part endless library tucked outside the world.
    Coins and Scrolls - OSR procedural dungeon design basics
    Mage: The Ascension (White Wolf overview) - At its heart, Mage is all about the long road to Ascension. Nt just for one soul, but for all of humanity. Trouble is, nobody’s pinned down exactly what that means or how you get there.
    Umbral Realms & High Umbra concepts - Folks also call it the Spirit World, the Shadow, or the Velvet Shadow, one of those places that’s right there beside our world, even if you can’t quite touch it. It runs alongside the everyday, separate but close, like a reflection in a dark window just waiting to be noticed.
    Procedural generation in RPGs (design concepts)- “Xandering” a dungeon means designing it like the old-school masters did (full of branching paths, secret routes, and meaningful choices) so players truly explore and shape their own adventure instead of being led down a straight, railroaded path.
    Ternary computing background (for Virtual Adept ideas) - A ternary (sometimes folks say trinary) computer is just a machine that counts a little different than most. Instead of using the usual on-or-off binary way of thinking, it works in threes. So where regular computers use bits, these use “trits,” giving them an extra option to work with each step of the way.
  • Mage: The Podcast

    Mage Fiction: Such Pain

    11/04/2026 | 44min
    Pooka and Lee discuss Such Pain, the first Mage novel published in 1995.  Can novel-length stories help you envision the world of Mage?  Did the author hit it out of the park with this one?  Hear Pooka and Lee’s review of the book.  Their commentary highlights how the World of Darkness was a little different during Mage’s first edition.

    Mage the Podcast social media links
    Website
    http://magethepodcast.com

    Patreon
    https://bit.ly/MagePatreon

    Bluesky
    https://bsky.app/profile/magethepodcast.bsky.social

    Mastodon
    https://dice.camp/@magethepodcast

    Threads
    https://www.threads.net/@magethepodcast

    Discord
    https://discord.gg/7rsy59Zz
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Sobre Mage: The Podcast
A podcast dedicated to exploring the Mage: The Ascension, a role-playing game (RPG) based in the World of Darkness.
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