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Mage: The Podcast

Mage: The Podcast
Mage: The Podcast
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  • Tomes of Magick: Laws of Ascension Companion
    Adam and guest Amena dive into Laws of Ascension Companion, the last Mage live action role-playing game (LARP) book. From Technocracy quirks to oddball factions, wild rotes, and Umbra adventures, they cover what works, what’s weird, and what’s worth borrowing for your Chronicle. Plus, Amena shares how she built a thriving local LARP scene from scratch.Download the transcript for today’s show here.Show Notes Overview of Laws of Ascension Companion — content, factions, rules, rotes. Technocracy chapter breakdown and faction quirks New groups like Wu-Nung; merits, flaws and LARP-usable skills Standout rotes and optional rules for PvP, paradox, crossover play Locations on Earth and in the Umbra for LARP use Amina’s journey from online LARP to running live Sabbat and Mage games Tips for starting and sustaining a LARP community One Word by Night Amena’s game
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  • Community Roundup July 2025
    Adam chats with 4 guests about 3 projects.  Mage 20 system reference document, Book of Common Magicks and Darkness Over Dallas fiction series.Mage 20 SRDhttps://docs.google.com/document/d/1_GzPNZoPabVMAKxk_y1aBpl0jic5QD8Y1TyLpCQUuKgBook of Common Magickshttps://www.storytellersvault.com/product/462226/Book-of-Common-MagicksDarkness Over Dallashttps://www.storytellersvault.com/browse.php?author=T.L.WebbMage the Podcast social media linksWebsitehttp://magethepodcast.comPatreonhttps://bit.ly/MagePatreonBlueskyhttps://bsky.app/profile/magethepodcast.bsky.socialMastodonhttps://dice.camp/@magethepodcastThreadshttps://www.threads.net/@magethepodcastDiscordhttps://discord.gg/7rsy59Zz
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  • Tomes of Magick: Seance on St. James Street
    In this spirited dive into Séance on St. James Street, Pooka and Josh Heath dissect the Victorian Mage jumpstart—what works, what misses, and whether it’s a fitting intro for new players. From ghostly redemption arcs to wonky stats and page-layout sins, they unravel the spectral threads of this quickstart. Is this séance a slayance, or should it be buried with a stake in its heart?Show Notes Séance on St. James Street: A Victorian Age Mage Jumpstart M20 Victorian Age Mage - Josh didn’t back the Kickstarter Praise for Gene Gaydos’s surreal photomontage art Mendoza the Sahajiya gunslinger and Birgit the Sámi shaman stand out Hopepunk works best when it’s not yelling at you.
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  • Tomes of Magick: Laws of Ascension
    Adam and Bryce dive into Laws of Ascension, Mage’s guide to live-action roleplaying! They chat rotes, rubber rats, and rock-paper-scissors magic, with plenty of laughs and a dash of heartfelt critique. Whether you’re LARP-curious or just love mage lore, this one's for you. Also, Bryce shares news on a KULT: Divinity Lost deep dive over at Darker Days Radio. Truth until paradox, baby!Show Notes Adam and Bryce take on Laws of Ascension, Mage's core LARP rulebook for the Revised era. Bryce shares LARP anecdotes and kicks off the show with news on his KULT: Divinity Lost 4th Edition deep dive on Darker Days Radio. LARP 101: Mind’s Eye Theater system explained—no dice, lots of rock-paper-scissors, and many index cards. Safety rules, public play etiquette, and why dressing up as your mage shouldn’t get you arrested. Adam reflects on Nordic LARP vs. Laws of Ascension’s American-style sandbox. Bryce volunteers to LARP in his backyard… as a ghost.
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  • Interview with James Curcio
    Writer, musician, and game designer James Curcio joins us for a warm, wide-ranging chat on magic, myth, and RPGs. From Dungeons & Dragons to Mage: The Ascension and Modern Mythology, we talk play, storytelling, and the mystery of it all. Oh, yeah, and we also shoot the breeze about goblins, game systems, and why magic might just be another name for imagination.Show Notes Generation Hex - Editor Jason Louv brings together a batch of wild and thoughtful voices from the edge of things—a generation of young folks dreaming up bold new paths for spirit, soul, and what it means to grow as human beings—including an essay by James Curcio. Blades in the Dark - A tabletop role-playing game about a scrappy crew of daring scoundrels chasing fortune and stirring up trouble on ghost-filled streets. Fate Accelerated - Folks just call it FAE—is a slimmed-down, easy-to-learn version of Fate Core that still packs all the punch and flexibility of the full game. It’s quick as a whip to pick up, and before you know it, you and your pals can be off adventuring in the world of your favorite book, movie, or show—or cookin’ up a brand-new world of your own. Best part? Setup’s a breeze. You can go from idea to dice-rollin’ in just a few minutes. Alan Moore and his latest book, The Great When, a spellbinding new series full of murder, magic, and mayhem—set between two Londons: one picking up the pieces after World War II, and the other a hidden world brimming with mystery and wonder. Grant Morrison and his comic book series, The Invisibles, a scrappy little cell of The Invisible College—a secret bunch fighting the good fight against all kinds of oppression, using time travel, magic, meditation, and (when needed) a good ol’ fashioned scuffle. The Expanse - a role-playing game brings the big, bold world of James S.A. Corey’s hit sci-fi books right to your tabletop. Built on Green Ronin’s trusty Adventure Game Engine—the same one that powers Fantasy AGE, Blue Rose, and Modern AGE—this game drops you into a future where Earth folks, Martians, and Belters are all jockeying for power and resources out in the stars. But something old and alien is waking up, and the story of humanity’s future is fixing to take a wild new turn. Modern Mythologies, a podcast exploring mythmaking and mechanics in RPGs. You can find James’ work at: jamescurcio.com fallencycle.com modernmythology.net Operation Watchtower - a podcast rooter in Kult: Divinity Lost, set in the wake of 9/11 and launches September 11, 2025.
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Sobre Mage: The Podcast

A podcast dedicated to exploring the Mage: The Ascension, a role-playing game (RPG) based in the World of Darkness.
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