News for the week of April 28, 2025: Deno 2.3 brings some nice quality-of-life improvements, plus void(0) has released a new all-in-one bundler for your TypeScript libraries.Chapters(00:00) - Introduction
(04:51) - News: This Week in TypeScript Go
(05:47) - News: Deno 2.3 Released
(08:36) - News: tsdown is a TypeScript Bundler for Library Authors
(11:29) - News: Astro 5.7 Release
(13:04) - Community Highlights: "Macros" in TypeScript by cinny.bun.how
(15:40) - Community Highlights: Dan Abramov's AMA on BlueSky
(16:02) - Community Highlights: Josh Goldberg's Series on "If I Wrote a Linter..."
(18:03) - Community Highlights: Plaid Migrated 100 Services to Deno Deploy
(19:52) - Community Highlight: Pinterest Migrated 3.7MM Lines of Flow Code to TypeScript
(21:59) - Dr. Axel's Corner: Converting Values to Strings
(23:14) - Community Highlights: Build Your Own Build Tools with Immaculata
(24:52) - Community Highlights: Type-safe Route Management in Vue
(25:56) - Cool Stuff: Hate git? Try Sapling Instead
(27:45) - Cool Stuff: Nerd Out with HVAC Ceiling Cassettes
(30:00) - Cool Stuff: Build Custom Fonts with FontForge
(30:28) - Cool Stuff: Quantum Computing Explainer by 3Blue1Brown
(31:05) - Cool Stuff: "Ed", an Early Text Editor
(31:25) - Cool Stuff: 4000+ Icons for Your Game at Game-Icons.net
LinksWebsite: Minnestar eventsWebsite: IGDATCTool: Deno 2.3Tool: tsdownTool: Astro 5.7Bsky thread: Macros in TypeScript (@cinny.bun.how)Bsky thread: Dan Abramov AMAArticle: If I wrote a linter, part 1 (Joshua Goldberg)Article: Plaid migration to Deno DeployArticle: Pinterest Flow to TS migrationArticle: Converting values to strings (2ality)Library: ImmaculataLibrary: vue-route-queryTool: Sapling SCMArticle: Ductless Ceiling CassettesVideo: Quantum computing explainer (3blue1brown)Video: ed text editor (Kay Lack)Website: Game IconsSponsored by Excalibur.jsExcalibur.js is the friendly TypeScript game engine for making 2D web games. Use your TypeScript or JavaScript skills to make games! Excalibur comes out-of-the-box with everything you need to make web games, like physics, sprites, animations, sound effects, input, and particles. Design your assets with tools like Aseprite and Tiled, then load them natively using first-party plugins.MusicSeahorse Dreams by Kubbi (Spotify)Creators & Guests
Erik Onarheim - Host
Kamran Ayub - Host
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32:54
Building Games in TypeScript | Erik Onarheim | Ep 15B
Erik shares how you can build games for the web with TypeScript and the Excalibur.js game engine. What's involved? What are some of the primitives you need to learn? What tools are there to make assets? And how do your webdev skills translate? All this and more in today's deep dive episode!Chapters(00:00) - Introduction to Excalibur.js
(01:13) - What is Excalibur.js?
(02:28) - Game Development Basics with Excalibur
(05:18) - Exploring Actors and Scenes in Excalibur
(06:38) - Diverse Game Types with Excalibur
(08:01) - Physics in Excalibur
(09:52) - Input Handling in Excalibur
(11:09) - Asset Management in Excalibur
(12:13) - Audio Management with Web Audio API
(14:57) - Integrations with Art and Level Design Tools
(17:07) - Hot Reloading and Game State Management
(19:15) - Loading and Performance Optimizations
(22:15) - Custom Shader Support in Excalibur
(26:30) - Excalibur's Origin Story
(29:03) - Why Is It Called Excalibur?
(30:00) - Building a Friendly Game Development Community
(31:33) - Getting Started with Excalibur
(33:42) - Publishing Games with Excalibur
(35:42) - Who is Excalibur Designed For?
(37:41) - Advice on Getting Into Game Development
(40:51) - The Future of Excalibur
(47:35) - Secrets of the Handbook: Declaration Merging
LinksExcalibird TutorialExcalibur.js DocsExcalibur.js Community DiscordExcalibur.js ShowcaseFollow Excalibur on BlueSkySponsored by Excalibur.jsExcalibur.js is the friendly TypeScript game engine for making 2D web games. Use your TypeScript or JavaScript skills to make games! Excalibur comes out-of-the-box with everything you need to make web games, like physics, sprites, animations, sound effects, input, and particles. Design your assets with tools like Aseprite and Tiled, then load them natively using first-party plugins.MusicSeahorse Dreams by Kubbi (Spotify)Creators & Guests
Erik Onarheim - Host
Kamran Ayub - Host
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52:37
Week of April 21, 2025 | News | Ep 15
News for the week of April 21, 2025: TSGo gets autocomplete and JSX support, pnpm adds JSR support, and remember to migrate off Node 18! (00:00) - Introduction and Personal Updates
(04:55) - News for the Week of April 21, 2025
(06:26) - News: TSGo Gets JSX and Autocomplete Support
(08:36) - News: pnpm Gets JSR Package Support
(10:00) - News: Juno Adds Serverless TypeScript Functions
(11:23) - News: Storybook 9 Beta is Released
(13:23) - News: Node 18 EOL on April 30, 2025
(14:11) - Community Highlight: Joist ORM by Stephen Haberman
(15:51) - Community Highlight: TypeScript Interview Questions by L Javier Tovar
(18:08) - Community Highlight: Quad Trees with TypeScript by Hypersphere
(20:11) - Cool Stuff: GitHub's Project Padawan
(22:56) - Cool Stuff: Dan Abramov on React Server Components
(24:16) - Cool Stuff: Track WebGL Memory Usage
(25:25) - Cool Stuff: GameStats by Trezzy
Sponsored by Excalibur.jsExcalibur.js is the friendly TypeScript game engine for making 2D web games. Use your TypeScript or JavaScript skills to make games! Excalibur comes out-of-the-box with everything you need to make web games, like physics, sprites, animations, sound effects, input, and particles. Design your assets with tools like Aseprite and Tiled, then load them natively using first-party plugins.MusicSeahorse Dreams by Kubbi (Spotify)Creators & Guests
Erik Onarheim - Host
Kamran Ayub - Host
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27:46
Are We Sick of TypeScript.fm Yet? | Retrospective | Ep 14B
In this episode, Erik and Kamran have a candid discussion about how the podcast started, how it went, and what the plans are for the future.Chapters(00:00) Introduction(01:18) Is TypeScript.fm Done?(01:59) Erik's Reflection(03:05) Kamran's Reflection(03:48) What's the Goal of the Podcast?(06:46) What Do We Want to Focus On?(12:10) Should We Build a Dedicated Community Around the Podcast?(13:58) How Do We Feel About the Time Spent Right Now?(18:05) Should We Split Episodes Apart?(21:59) What Should Change With the Record and Edit Workflow?(23:38) Should We Start Doing Video?(26:08) What Should the News Cover?(27:23) Should We Send a Newsletter?(29:28) How Are the Numbers Doing So Far?(36:26) How Do We Encourage Feedback or Engagement?(37:34) What Should We Stop Doing?(38:49) How Do We Want to Handle Guests?(40:28) How Do We Make It Easier to Aggregate News?(43:23) Should We Change Up the Format?(49:47) How Do We Want to Handle Mid-rolls?(51:03) How Do We Improve Our Show Notes and Accessibility?(52:34) Should We Update the Logo and Cover Art?(53:22) What Has the Community Reception Been?(56:55) Tell Us What You Think!Sponsored by Excalibur.jsExcalibur.js is the friendly TypeScript game engine for making 2D web games. Use your TypeScript or JavaScript skills to make games! Excalibur comes out-of-the-box with everything you need to make web games, like physics, sprites, animations, sound effects, input, and particles. Design your assets with tools like Aseprite and Tiled, then load them natively using first-party plugins.MusicSeahorse Dreams by Kubbi (Spotify)Creators & Guests
Erik Onarheim - Host
Kamran Ayub - Host
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58:53
Week of April 14, 2025 | News | Ep 14
In the news, TC39 Enums in JS Proposal moves to Stage 1, plus Next.js gets some TS LSP plugin perf/stability improvements.News for April 14, 2025(00:00) - Introduction
(02:07) - News for Week of April 14
(03:20) - News: SquiggleConf 2025
(03:40) - News: TC39 Enums in JS Proposal Moves to Stage 1
(04:20) - News: Deno 2.2.10
(04:48) - News: Bun 1.2.10
(05:08) - News: Next.js 15.3
(07:31) - Community Highlight: Reddit Discussion on the Enums in JS Proposal
(10:25) - An Abrupt Goodbye!
LinksSquiggleConfTC39 Enums in JS ProposalDeno 2.2.10Bun 1.2.10Next.js 15.3Reddit Discussion on the Enums in JS ProposalSponsored by Excalibur.jsExcalibur.js is the friendly TypeScript game engine for making 2D web games. Use your TypeScript or JavaScript skills to make games! Excalibur comes out-of-the-box with everything you need to make web games, like physics, sprites, animations, sound effects, input, and particles. Design your assets with tools like Aseprite and Tiled, then load them natively using first-party plugins.MusicSeahorse Dreams by Kubbi (Spotify)Creators & Guests
Erik Onarheim - Host
Kamran Ayub - Host
Sobre TypeScript.fm - The Friendly Show for TypeScript Developers
The two TypeScript Fools, Kamran Ayub and Erik Onarheim, get together weekly to bring you news, community highlights, and deep dives into the TypeScript ecosystem. Stay up-to-date on what's happening and learn new things to make you a better TypeScript developer along the way!