Alicia Quan and Sarah Mondestin hang out with Michelle Lee, Partner and Managing Director of IDEO’s Play Lab. This convo is so delightful and fun! So much inspiration to go around. Listeners will be enriched.Michelle discusses her unconventional career journey from mechanical engineering to toy design, and eventually to leading kid-focused projects. She emphasizes the importance of play in learning and its application beyond childhood, highlighting her work with companies like VTech, IDEO, and Sesame Workshop. Michelle shares insights into designing engaging and meaningful digital experiences, such as Elmo Calls and the Space Explorer Bus project. She also explores the application of playful design in unexpected areas like smoking cessation and robo-investing. Michelle provides valuable advice for designers and researchers in the EdTech space, encouraging them to observe, learn, and engage with the target audience, particularly children. The conversation also touches on balancing digital and real-life learning experiences and includes personal stories of learning new skills and bonding through play.Chapters00:00 Introduction; from Aerospace to Toy Design06:25 Balancing Digital and Real-Life Learning14:21 Designing for Preschoolers21:11 Incorporating Play in Unexpected Places24:49 The Role of Play in Learning27:26 Balancing Seriousness and Play29:41 Advice for Designers and Researchers34:36 Curiosity and InspoFollow us👋The UX of EdTech Studio teams up to support companies with product design, UX research, and UX writing.UX of EdTech is an engine for broader impact through its growing community, podcast, and newsletter dedicated to advancing design in education. Follow to find talent and opportunities.LinkedInPodcastCommunity PublicationNewsletter
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43:36
Designing Google LearnLM
Alicia Quan and Sarah Mondestin interview two key figures in the development of Google's Learn LM. Julia Wilkowski is the Pedagogy and Learning Sciences Team Lead, ensuring Google products adhere to learning science principles and best practices and have a demonstrable effect on learning.Hayes Raffle is a Principal Designer on Google's LearnX team, where he makes Google Search, YouTube and Gemini more helpful for learning.Both guests share insights on their paths in learning design, the challenges of integrating rigorous learning science into fast-paced tech development, and the role of user research and testing in creating effective educational tools. They highlight recent advancements announced at the Google I/O conference, emphasizing the importance of multimodal learning and the potential of AI in personalizing education and making learning more interactive and engaging.Chapters04:42 - Formative Moments in Learning Design09:14 - Designing for Diverse Audiences: Sixth Graders to Astronauts12:53 - Impact of Tangible Media on Digital Learning15:40 - Challenges in Measuring Learning Outcomes20:01 - Integrating Learning Science into Product Development26:05 - Recent Google I/O Developments and Announcements29:26 - The Unique Approach of Learn LM31:02 - Exciting Developments in Google Glass32:10 - Real-Life Applications of AI in Education37:23 - The Role of Designers in AI-Driven Learning44:12 - Future Trends in Learning and UX48:33 - Lightning Round and Closing ThoughtsLearnLM Prompt GuideFollow us👋The UX of EdTech Studio teams up to support companies with product design, UX research, and UX writing.Beyond client work, UX of EdTech is an engine for broader impact through its growing community, podcast, and newsletter dedicated to advancing design in education. Follow to find talent and opportunities.LinkedInPodcastCommunity PublicationNewsletter
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50:36
EdTech but print-first
This is the story of a print-first EdTech product and it's packed with nuggets about UX Research with teachers.—Ethan Pierce, founder of Adaptive Reader, shares his personal journey from struggling with literacy in his early school years to founding a company dedicated to enhancing reading accessibility for students of varying developmental and linguistic backgrounds. He discusses the iterative process behind Adaptive Reader, focusing on extensive user research that led to a print-first approach due to educator preference and practical in-classroom usage. Alicia Quan and Sarah Mondestin also explore Ethan’s thoughts on the role of technology in education, the importance of user research, and his vision for making literature accessible worldwide through adaptive texts.Chapters00:00 - Introduction and Personal Story01:20 - Founding Adaptive Reader02:01 - Journey into Startups03:30 - Creativity and Career Paths06:00 - Challenges in Literacy and Education07:10 - Designing Adaptive Reader11:56 - User Research and Insights18:42 - Balancing Print and Digital in Education29:27 - Future of Adaptive Reader35:45 - Closing Thoughts and Contact InformationFollow us👋 UX of EdTech is a design studio helping EdTech and education companies with their product design and UX research. We also facilitate a community of product designers, UX researchers, UX writers, learning designers, and educators.Find talent and opportunities in design and research through our job postings, Podcast, Community Publication, and Newsletter.
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36:57
Chalkboards to AI: A Veteran Teacher's EdTech Journey
Designing for K12 EdTech? Take a moment to linger in the world of this teacher.Alicia Quan and Sarah Mondestin listen to second-grade teacher Danielle Rivera, as she shares her perspective on growing through EdTech’s various iterations. She also gives her personal perspective on this question: What do veteran teachers want from AI?Chapters00:00 - The Joys and Challenges of Teaching06:08 - Transitioning Back to Teaching08:42 - Leveraging EdTech and AI22:04 - Future Aspirations and ReflectionsFollow usDannielle on InstagramFind or share job openingsPublicationNewsletterUX of EdTech is a design studio and talent finder—tailored for EdTech.
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👋 How to Collab with UX of EdTech
Alicia Quan introduces our new podcast co-host, Sarah Mondestin! Ever wondered how to collaborate with UX of EdTech? This episode should point you in the right direction. The hosts discuss Sarah's diverse career journey from educator to UX content designer and her involvement in various UX of EdTech initiatives. The conversation covers the structure and goals of the UX of EdTech Community and Studio, highlighting their focus on networking, showcasing work, and supporting EdTech companies with specialized UX teams. Don’t miss the end where they highlight what is inspiring them lately. Chapters01:26 - Sarah's career journey06:50 - The Community 15:54 - The Studio20:53 - This week’s curiosity and inspirationsWorth Noting Sarah Mondestin is a former educator and principal. She’s a UX Content Designer and Strategist who helps companies consider their overall UX content strategies. Sarah has served as the Editorial Lead and Content Design and Research Advisor to support UX practitioners in our industry. She’s now the Director of Design Operations and Partnerships for UX of EdTech. Follow Sarah on LinkedIn or visit her website for more ways you can collaborate. Sarah’s previous podcast episode: EdTech UX Writing and Content Design: A Journey Sarah’s article series: UX Writing in EdTechFollow us Find or share job openings Publication Newsletter (Respond to this episode here)The Community application is available on our website.UX of EdTech is a design studio that cultivates learning, creativity, and play.