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Future of UX | Your Design, Tech and User Experience Podcast | AI Design

Patricia Reiners
Future of UX | Your Design, Tech and User Experience Podcast | AI Design
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  • Future of UX | Your Design, Tech and User Experience Podcast | AI Design

    #164 How Fin (Intercom) Prototypes With AI with Domingo Widen

    20/08/2026 | 48min
    Domingo Widen is a Staff Product Designer at Fin (formerly Intercom), where he leads the Frontend Infrastructure team — the team that builds the tools, design system and AI setup everyone else uses to ship. In this episode he opens up his actual workflow: a "Design Playground" repo every designer, PM and researcher can clone, prototyping directly in production, and "Search Intelligence" a persistent knowledge layer that teaches Claude how Fin designs and codes.
    We talk about what happens when the Figma file stops being the deliverable: how a complex filtering system got built as a working prototype instead of ten mockups, how handoff turns into a PR plus an auto-generated spec, and why engineers ended up being the biggest users of the design team's skills. If you want a concrete, unhyped look at what an AI-native design team actually does day to day, this one is for you.

    Key Learnings
    There are two modes of AI prototyping and you need both. 
    The design system is the guardrail that makes this safe. Because everyone builds on the same components and tokens, a PM or researcher can prototype without producing something off-brand or unusable.
    Skills are only as good as the information behind them. Fin's early skills gave mixed results — so they built "Search Intelligence", a persistent information layer that every skill reads from.
    Handoff becomes a PR + a generated spec. A "Search Handoff" skill reads the prototype code and writes the doc: architecture, what was built, which workarounds were needed, what broke. The engineer picks it up from there and focuses on plumbing, data and edge cases.
    The biggest users of the design team's skills are engineers. 
    Everyone works in the same medium now. PM, designer and engineer used to live in Google Docs, Figma and VS Code. Now it's one shared artifact — which makes conversations concrete but also creates an identity crisis for designers who defined their value by the file.
    Curiosity + critical thinking are the two traits that survive.
    Play is back — and it counts. Side projects (a baby sleep tracker, a garden planner that checks on tomatoes) are now part of a portfolio.

    Domingo Widen
    LinkedIn: https://www.linkedin.com/in/domingowiden
    Portfolio: https://www.domingowiden.com
    X: https://x.com/DwidenR24
    Fin: https://fin.ai
    Fin Operator (the tool Domingo prototypes on in production): https://fin.ai/operator

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  • Future of UX | Your Design, Tech and User Experience Podcast | AI Design

    #163 The Quarterly: My 24h Work week and What I'm Actually Working On (And What I Got Wrong)

    13/08/2026 | 18min
    In this first quarterly update I talk about the private company cohorts I'm building, the free Adobe Firefly workshop series, and three shifts I saw in the field over the last three months. Plus the honest version of how I actually work: three days a week, what that constraint did to my business, and the one thing I got wrong and waited far too long to fix.
    IN THIS EPISODE
    Why Claude Code stopped being a developer tool and turned into a research interface
    How documentation moved from hygiene to infrastructure, and why designers are well positioned for that shift
    What changes in your design work the moment an AI feature acts instead of suggests
    Why being an expert in everything is no longer the goal, and what replaces it
    How working three days a week made my business sharper instead of smaller
    Why design teams rarely struggle with tool knowledge and almost always struggle with agreement
    The thing I waited six months too long to fix
    RESOURCES
    Work with me: if you're self-employed and open to collaborating at some point, fill out this short survey. Completely non-binding, takes two minutes.
    https://docs.google.com/forms/d/e/1FAIpQLSef6hsir1t5StSir8yPVA-0T6YsojyCmfR8X4kidDb8f7wJXw/viewform

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  • Future of UX | Your Design, Tech and User Experience Podcast | AI Design

    Summerbreak 🏝️

    05/08/2026 | 0min
    We are back next week! 😍

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  • Future of UX | Your Design, Tech and User Experience Podcast | AI Design

    #162 The Case of the Vanished Judgment

    16/07/2026 | 22min
    A designer with 20+ years of experience sits in front of twelve competent, AI-generated screens... and can't evaluate a single one. Not because they're bad. Because something is missing. And the same thing happened to me.
    In this episode, I investigate this case like a detective story: What was taken from us? Who took it? The answer turned out to be the most hopeful thing I've learned about design in years, disguised as a crisis. Because the comps were never the design. The comps are the artifact. The design is the model in your head, and no tool can generate it.
    In this episode:
    The mystery: why the most trained design judgment goes offline in front of good AI output (and why "AI output is slop" is the wrong explanation)
    The three suspects: the AI, the speed, and the surprising real culprit
    Why "the back-and-forth builds the model": the experiment that proves your value was never in the pixels
    The cold case behind it all: how we spent 20 years selling the first three rounds, and why that gap just closed forever
    The stakes ladder: what happens when a designer, a team, or a whole organization over-trusts AI output
    Taste redefined: deciding, not decorating, and why having no opinion defaults to the average
    The open question: if artifacts are cheap, is the "living transcript" the design deliverable of the future?
    Your homework: five questions before pixels

    Resources mentioned:
    Christopher Noessel "Design Was Never the Comps: What I learned when Claude Design dumped a dozen screens on me"
    https://christophernoessel.medium.com/design-was-never-the-comps-what-i-learned-when-claude-design-dumped-a-dozen-screens-on-me-73893af464ae
    Christopher Noessel "RationaleBot: Why design's near-future deliverable is a living transcript"
    https://christophernoessel.medium.com/rationalebot-why-designs-near-future-deliverable-is-a-living-transcript-c70613215359
    Christopher Noessel — "Get Claude Design to present like a consultant" (follow-up with the practical prompt)
    https://christophernoessel.medium.com/get-claude-design-to-present-like-a-consultant-6bf22261717f
    Roger Wong "A Sunday Afternoon with Claude Design" (the squiggly line, Picasso's nine Guernica studies)
    https://rogerwong.me/2026/04/sunday-afternoon-claude-design
    Anthony Wood (House of gAi) "Claude Design Came for the First Three Rounds. Not the Designers."
    https://medium.com/@ant_95138/claude-design-for-designers-what-anthropics-new-ai-tool-means-for-the-craft-f1e5378fcb50
    Michal Malewicz — the Slopless manifesto
    https://slopless.design/
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  • Future of UX | Your Design, Tech and User Experience Podcast | AI Design

    #161 700 Components in One Day: How Design Work Is Quietly Moving Into Code

    08/07/2026 | 22min
    A client of mine just rebuilt their entire Figma design system — roughly 700 components — as code components in Claude Code. It took one day. And now their designers prototype in code, while Figma has become the tool they open "when they occasionally need to design something."
    In this episode, I unpack what this story reveals about where our jobs are heading. The "should designers code?" debate is over — but we didn't end it. The job market did. And the way our roles are changing isn't arriving as a memo. It's arriving as convenience.
    In this episode:
    Why prototyping in the real system (instead of a Figma simulation) is a genuine qualitative leap — and why the design-to-dev handoff gap just disappeared
    The four quiet problems nobody talks about: fast isn't faithful, two sources of truth, the illusion of production-ready, and the question of where invention lives now
    Why role creep in 2026 doesn't come from your boss — it comes from your tools
    The one question that matters more than "should designers code?": are you building the mental model, or just orchestrating outputs?
    Your homework: pick one workflow change that happened "by itself" and choose it on purpose

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Sobre Future of UX | Your Design, Tech and User Experience Podcast | AI Design
Welcome to „The Future of UX“ - the podcast about the future of UX Design, where we explore how emerging technologies like AI, AR, VR, and the metaverse will impact user experience design. Join Patricia Reiners as they sit down with experts and thought leaders from the world of tech and design to discuss the latest trends, insights, and best practices in the field of UX. From the ethics of AI to the future of user interfaces, we'll dive deep into the topics that matter most to UX designers, developers, and entrepreneurs. Whether you're just starting out Hear you in the future!
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