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Kirby Conversations | Exploring Kirby, Nintendo, and More

Kirby Conversations
Kirby Conversations | Exploring Kirby, Nintendo, and More
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  • Springing into Star-Crossed World—With Spoiler and Spoiler-Free Segments
    In this episode, Sean and Gigi are unpacking the brand new Star-Crossed World content from the Nintendo Switch 2 edition of Kirby and the Forgotten Land. They discuss the many things that stood out to them, like the graphics, complex levels, and amazing new soundtrack, while also considering how nice (and surprising) it is to return to Forgotten Land three years later. At the same time, both have some ideas for how the structure and level design of Forgotten Land could be adjusted for future 3D Kirby outings. This episode is mostly spoiler free, but at 1:05:52 they do shift to discussing spoilers. This shift is stated in the episode, but if you want to avoid any discussion of secrets or later game events, just be advised that the spoiler wall comes about an hour in.Questions or comments about the show? Feel free to reach out to us at [email protected], and we may share your letter on the show.Kirby Conversations is part of the Sound Stone Podcast Network, a collective of independent podcasters covering video game history. We are a founding show alongside Pixels and Polygons and Flashback 64, and we encourage you to check out those shows as well!You can also find select episodes for this podcast and others from our network on our new YouTube channel at www.youtube.com/@SoundStone-Network. (This is brand new, and we'll be adding more video versions of our shows in time.)Our opening music is by Megan Kelz (https://diamondthorns.bandcamp.com) and arranged by Duncan "PixelTea" Smith (https://duncansmith.carrd.co/).Join us online:Kirby ConversationsBluesky: @kirbyconversations.bsky.socialIG: @kirbyconversationsSound StoneBluesky: @soundstone.networkBridgetBluesky: @kabulaqueen.bsky.socialSean DouglassBluesky: @seandouglass.bsky.socialKy "Captain Dangerous" ParkerIG: @captaindangerousGigiCarrd link Hosted on Acast. See acast.com/privacy for more information.
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  • Kirby Air Riders Direct Reflections + Network and Schedule News
    This is just a short episode to catch you up on our new schedule and a new show coming to the Sound Stone Network. And, of course, we had to include some reflections on all the reveals today from the Kirby Air Riders Nintendo Direct! Sean is here to share some brief updates and Air Riders takes, and we'll be back again at the start of September (if not before then) with a long look into Star-Crossed World.Questions or comments about the show? Please reach out to us at [email protected]. For this episode, we're curious about your reactions to the Kirby Air Riders Direct. What are your thoughts on what has been shown so far, and do you have any predictions of your own about the game?Kirby Conversations is part of the Sound Stone Podcast Network, a collective of independent podcasters covering video game history. We are a founding show alongside Pixels and Polygons and Flashback 64, and we encourage you to check out those shows as well!You can also find select episodes for this podcast and others from our network on our new YouTube channel at www.youtube.com/@SoundStone-Network. (This is brand new, and we'll be adding more video versions of our shows in time.)Our opening music is by Megan Kelz (https://diamondthorns.bandcamp.com) and arranged by Duncan "PixelTea" Smith (https://duncansmith.carrd.co/).Join us online:Kirby ConversationsBluesky: @kirbyconversations.bsky.socialIG: @kirbyconversationsSound StoneBluesky: @soundstone.networkBridgetBluesky: @kabulaqueen.bsky.socialSean DouglassBluesky: @seandouglass.bsky.socialKy "Captain Dangerous" ParkerIG: @captaindangerousGigiCarrd link Hosted on Acast. See acast.com/privacy for more information.
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  • For a Short Subgame, Gourmet Race is Still a Feast for Speedrunners
    In this episode we're off to the races, revisiting the Gourmet Race from Kirby Super Star. This short subgame gave us our first taste of Kirby racing back in 1996, and while it may just take a few minutes to reach the end and beat King Dedede, the game packs a surprising amount of depth for those looking to maximize their best times. Bridget has a few tips to share for anyone trying to shave a few seconds off their runs, and we also take a look back at the history of the game, wild Japanese speedrunning tech, and Jun Ishikawa's reflections on how he wrote the game's famous theme. Questions or comments about the show? Please reach out to us at [email protected]. For this episode we're curious what tips you have for Gourmet Race and what your memories are from this classic subgame.Kirby Conversations is part of the Sound Stone Podcast Network, a collective of independent podcasters covering video game history. We are a founding show alongside Pixels and Polygons and Flashback 64, and we encourage you to check out those shows as well! You can also find select episodes for this podcast and others from our network on our new YouTube channel at www.youtube.com/@SoundStone-Network. (This is brand new, and we'll be adding more video versions of our shows in time.)Our opening music is by Megan Kelz (https://diamondthorns.bandcamp.com) and arranged by Duncan "PixelTea" Smith (https://duncansmith.carrd.co/).Join us online:Kirby ConversationsBluesky: @kirbyconversations.bsky.socialIG: @kirbyconversationsSound StoneBluesky: @soundstone.networkBridgetBluesky: @kabulaqueen.bsky.socialSean DouglassBluesky: @seandouglass.bsky.socialKy "Captain Dangerous" ParkerIG: @captaindangerousGigiCarrd link Hosted on Acast. See acast.com/privacy for more information.
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  • One-Hit Wonder: Surviving Kirby's Dream Land at Maximum Difficulty
    While Kirby games are known for their accessibility, they also have a reputation among some for being on the easy side. But even if a particular game isn't hard enough for you, there are always ways you can add your own twists or gameplay ideas to turn up the challenge. So for this episode, Bridget, Sean, and Gigi are sharing their ideas for how you can make Kirby games harder—through timed challenges with your friends, playing with limitations on what powers you can use, and more. And the main event for this episode: taking on Extra Mode in the original Kirby's Dream Land with just one hit and one life. How well can they survive what is almost a Kirby roguelike? And how well could you? Feel free to play along with us as we explore how to take Kirby difficulty to the next level. Do you have your own creative ways that you play Kirby games? Do you have unique challenges you set for yourself, or are there specific ways you play together with friends? We want to hear your ideas at [email protected]. We'd like to do a future episode on our listeners' submissions (and perhaps try them ourselves), so please do reach out if you have any thoughts to share. Kirby Conversations is part of the Sound Stone Podcast Network, a collective of independent podcasters covering video game history. We are a founding show alongside Pixels and Polygons and Flashback 64, and we encourage you to check out those shows as well!Our opening music is by Megan Kelz (https://diamondthorns.bandcamp.com) and arranged by Duncan "PixelTea" Smith (https://duncansmith.carrd.co/). Join us online:Kirby ConversationsBluesky: @kirbyconversations.bsky.socialIG: @kirbyconversationsSound StoneBluesky: @soundstone.networkBridgetBluesky: @kabulaqueen.bsky.socialSean DouglassBluesky: @seandouglass.bsky.socialKy "Captain Dangerous" ParkerIG: @captaindangerousGigiCarrd link Hosted on Acast. See acast.com/privacy for more information.
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  • Shippin' Out: How Flagship Became Known for Resident Evil, Dino Crisis, and Kirby
    In this episode we're looking back at the history of Flagship—a unique studio founded by Final Fight/Street Fighter II creator Yoshiki Okamoto. Flagship received startup funding from Nintendo, Sega, and Capcom, and its game credits include everything from the Resident Evil series to Zelda and Kirby titles. We're also very intrigued by Okamoto's YouTube channel, but translating that will have to wait for another day...Kirby Conversations is part of the Sound Stone Podcast Network, a collective of independent podcasters covering video game history. We are a founding show alongside Pixels and Polygons and Flashback 64, and we encourage you to check out those shows as well!Questions or comments about the show? Let us know at [email protected], and we may read your letter on a future episode of the show. Our opening music is by Megan Kelz (https://diamondthorns.bandcamp.com) and arranged by Duncan "PixelTea" Smith (https://duncansmith.carrd.co/). And thank you to Gooey Fame for being the main editor on this episode.Join us online:Kirby ConversationsBluesky: @kirbyconversations.bsky.socialIG: @kirbyconversationsSound StoneBluesky: @soundstone.networkBridgetBluesky: @kabulaqueen.bsky.socialSean DouglassBluesky: @seandouglass.bsky.socialKy "Captain Dangerous" ParkerIG: @captaindangerousGigiCarrd link Hosted on Acast. See acast.com/privacy for more information.
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Sobre Kirby Conversations | Exploring Kirby, Nintendo, and More

Kirby Conversations is a biweekly podcast on Nintendo's famous video game character Kirby, presented by writer and podcaster Sean Douglass, Kirby collector and artist Bridget, Nintendo Affiliate and photographer Ky "Captain Dangerous" Parker, and WiKirby Editor-in-Chief Gigi. Together they explore more than 30 years of Kirby games, history, and culture, along with adjacent subjects like Super Smash Bros., Kirby's developer HAL Laboratory, and other related Nintendo games.Whether you're a casual Nintendo fan or an avid player of Kirby games, we hope Kirby Conversations can be a fun, funny, and even educational show on the impact this popular Japanese character is having on the video game industry and world at large. Hosted on Acast. See acast.com/privacy for more information.
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