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Launch Sequence with Space Tomato

Space Tomato
Launch Sequence with Space Tomato
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  • EP 235 - 6 New Ships in One Month | Is Too Many Ships Possible in Star Citizen?
    From November 20th through to the end of December, Star Citizen is likely to add at least 6 new ships, and possibly an update or 2. This caps off the most prolific ship release schedule in the game’s history, without a single concept ship. Is this a sustainable path forward? What new ships are coming out, and what makes them special? I’m joined by StarJump_GRIM to answer your spaceship questions this week on The Launch Sequence!Today’s Guests:StarJump_GRIMTwitch - https://twitch.tv/starjump_grimYouTube - https://www.youtube.com/channel/UChRBwcaz6lNw8MJwbGWXL6wTwitter - https://twitter.com/starjumporgDiscord - https://discord.gg/A44nu8WtYvToC:00:00 Introductions04:30 What is Too Many Ships?16:00 Will They Always Sell Ships?31:40 6 New Ships By Years End!01:13:40 Ships in 2026Support This Podcast:Patreon Paypal Ko-FiFollow Space Tomato on social media:Website  Youtube  My Other Youtube  Instagram  Twitter  Facebook  Discord
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  • EP 234 - Star Citizen’s Engineering is Finally Here, But Is it Good of Bad?
    Star Citizen has finally introduced near-release level engineering gameplay to players. While it’s behind an NDA in gameplay, we can discuss everything that has played ot in that closed testing so far. I’m joined by 10Pound42 to discuss the newest iteration of engineering, how it’s changing the game, and whether it feels like a win or a drag.Today’s Guests:TenPoundFortyTwoYouTube: https://www.youtube.com/@tenpoundfortytwoTwitch: https://www.twitch.tv/tenpoundfortytwoToC:00:00 Star Citizen’s Events and 4.3.207:30 Playability Has Fallen Short so Far14:20 What is Engineering Gameplay?27:00 Was Vulkan The Blocker?30:40 Is Solo Gameplay Ruined?36:30 Heat & Fire!54:15 Is This Another Tech Demo or Good Gameplay?01:01:00 Is Engineering Wrong for Star Citizen?01:14:35 How Much More is There?01:34:00 4.4 In Evocati!!?Watch on YouTube: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3ISupport This Podcast:Patreon Paypal Ko-FiFollow Space Tomato on social media:Website  Youtube  My Other Youtube  Instagram  Twitter  Facebook  Discord
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  • EP 232 - Star Citizen’s Newest Star System Doesn’t Make Sense
    Star Citizen’s next star system is coming next month, but it’s different than what was planned. Today I’m joined by TheAstroHistorian to discuss the Nyx system, the lore behind it, and how it will change Star Citizen in different ways than the first 2 systems.Today’s Guests:TheAstroHistorianTwitch - https://www.twitch.tv/TheAstroPubYoutube - https://www.youtube.com/c/TheAstroPub, https://www.youtube.com/@TheAstroHistorianTwitter - https://twitter.com/TheAstroPubToC:00:00 Introductions11:00 What Brings You to Star Citizen?20:00 Pay to Win30:30 Can They Survive Financially?45:00 Mainstream Viability01:08:10 Star Citizen’s LegacySupport This Podcast:Patreon Paypal Ko-FiFollow Space Tomato on social media:Website  Youtube  My Other Youtube  Instagram  Twitter  Facebook  Discord
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  • EP 233 - Alpha 4.4 Features Revealed & The Future of Mining
    Next month Star Citizen Alpha 4.4 will be released to players introducing the third star system, a new faction, new weapons, content, and the first appearance of the Vanduul. But with Nyx comes an increase in industrial gameplay. Today I’m joined by RedMonsterSC to discuss the next update to Star Citizen, and what might be in the cards for future mining.Today’s Guests:RedMonsterSCYoutube: https://www.youtube.com/redmonsterscTwitter: https://x.com/redmonsterscToC:00:00 Introductions02:00 CitizenCon Thoughts10:40 Alpha 4.4 is Coming!56:10 Mining in 4.4 & BeyondWatch on YouTube: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3ISupport This Podcast:Patreon Paypal Ko-FiFollow Space Tomato on social media:Website  Youtube  My Other Youtube  Instagram  Twitter  Facebook  Discord
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  • EP 231 - Talking About Star Citizen’s Biggest Problem with Luke Stephens
    It’s no secret Star Citizen has a pretty negative reputation amongst some in the gaming industry, but is that because of reality or perception? With concept art sales ending, gameplay rising, and earnings yet again breaking records, the messaging around the reality of the game can be confusing. Today I’m joined by Luke Stephens to discuss what’s really going on with the game, and whether it can shake it’s biggest problem to becoming a success, perception.Today’s Guests:Luke Stephens:Youtube: https://www.youtube.com/channel/UCe4_UPAmhz2sqorGbF8oZHAYoutube 2: https://www.youtube.com/@lukestephensliveTwitch:https://www.twitch.tv/lukestephenstvTwitter: https://twitter.com/lukestephenstvToC:00:00 Introductions11:00 What Brings You to Star Citizen?20:00 Pay to Win30:30 Can They Survive Financially?45:00 Mainstream Viability01:08:10 Star Citizen’s LegacySupport This Podcast:Patreon Paypal Ko-FiFollow Space Tomato on social media:Website  Youtube  My Other Youtube  Instagram  Twitter  Facebook  Discord
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Sobre Launch Sequence with Space Tomato

Space Tomato is joined by a new guest every week to discuss Star Citizen development in regard to their expertise or perspective. Hear from industry professionals, game developers, Youtube content creators, and more as we explore the ins and outs of what makes Star Citizen work, how it got to where it is, and what people love (or hate) about it so much. Learn the latest about the latest features and developments in Star Citizen and other space games once a week every week, full of info, humor, wisdom, and a couple of rants.
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