PodcastsLazerLaunch Sequence with Space Tomato

Launch Sequence with Space Tomato

Space Tomato
Launch Sequence with Space Tomato
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263 episódios

  • Launch Sequence with Space Tomato

    EP 254 | What Alpha 4.7 Says About Star Citizen’s Future

    23/03/2026 | 1h 43min
    A lot is changing in Star Citizen at the moment, and it offers a good chance to take a look at the big picture. What Star Citizen currently is, and where it’s headed. Cause crafting, instances, base building, and the player economy are all becoming a bigger focus every quarter. So I’m joined by TenPoundFortyTwo to discuss the question, what kind of game is Star Citizen trying to be?Today’s Guests: @tenpoundfortytwo  YouTube: https://www.youtube.com/@tenpoundfortytwoTwitch: https://www.twitch.tv/tenpoundfortytwoToC:00:00 Introduction03:00 Is 4.7 a Gamechanger?40:20 Is The EPTU Working?45:00 The New Flight Model59:00 Still the “Best Space Sim”?01:09:45 Non-Combative Gameplay?01:18:20 What’s Coming in 4.8?01:28:00 Your Predictions For 2026
    Follow Space Tomato on social media:
    Website  Youtube  My Other Youtube
    InstagramTwitter Facebook Discord
  • Launch Sequence with Space Tomato

    EP 253 | Star Citizen Alpha 4.7 is Kickstarting The Age of Industry & It Looks Good

    16/03/2026 | 1h 20min
    Star Citizen Alpha 4.7 is one of the bigger changes to mining we’ve seen, even though it’s supposed to be the crafting patch. Today I’m joined by YouTuber & Org Leader Loud Guns to discuss the surprisingly big shift in mining playing out in Star Citizen, and how crafting plays into the overall game progression and daily gameplay.
    Today’s Guests:LoudGuns
    YouTube: https://www.youtube.com/c/LoudGuns
    Twitch: https://www.twitch.tv/loudguns
    ToC:
    00:00 Introductions
    03:30 What Makes Industry Matter?
    09:50 Mining Up Until Now
    24:15 4.7 Mining Updates
    34:30 Skill Based Gameplay & The Whole Loop
    40:30 Group Gameplay
    53:20 Too Much Material Quality
    01:07:30 Narrative Mining Missions?
    01:13:10 Exploration Gameplay?
    01:16:35 Your Prediction

    Follow Space Tomato on social media:
    ⁠⁠⁠⁠⁠Website⁠⁠⁠⁠⁠  ⁠⁠⁠⁠⁠Youtube⁠⁠⁠⁠⁠  ⁠⁠⁠⁠⁠My Other Youtube⁠⁠⁠⁠⁠
    ⁠⁠⁠⁠⁠Instagram⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠Twitter⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠Facebook⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠Discord
  • Launch Sequence with Space Tomato

    EP 252 - The Newcomer Star Citizen Experience in 2026

    09/03/2026 | 1h 20min
    Your first couple weeks in any game are the most exciting time, but Star Citizen can be a trip. Today I’m joined by Acuze, to discuss his first month in the game, and his summary of those adventures on Youtube.Today’s Guests:YouTube: https://www.youtube.com/@UCQCcvcqJhBukBAegA9D68NA Twitch: twitch.tv/acuzetmToC:ToC:00:00 Introduction05:00 The Star Citizen Community11:30 The Reputation21:40 First Steps in Star Citizen34:15 Best Parts of Star Citizen56:30 Immersion01:08:35 Piracy01:11:30 The Draw
    Follow Space Tomato on social media:
    ⁠⁠⁠⁠Website⁠⁠⁠⁠  ⁠⁠⁠⁠Youtube⁠⁠⁠⁠  ⁠⁠⁠⁠My Other Youtube⁠⁠⁠⁠
    ⁠⁠⁠⁠Instagram⁠⁠⁠⁠ ⁠⁠⁠⁠Twitter⁠⁠⁠⁠ ⁠⁠⁠⁠Facebook⁠⁠⁠⁠ ⁠⁠⁠⁠Discord
  • Launch Sequence with Space Tomato

    EP 251 - Crafting, Funding, Pyro, & More | Star Citizen 2026 Early Wins & Losses

    02/03/2026 | 1h 51min
    As we approach 4.7 PTU, headline features, new locations, and new ships are exciting. Q1 has been an exciting time, but today I’m joined by TheAstroHistorian to put this first quarter, Star Citizen’s current successful run, and the next couple quarters into perspective.Today’s Guests: @TheAstroHistorian  YouTube: https://www.youtube.com/c/theastrohistorianTwitch: https://www.twitch.tv/theastropubToC:00:00 Introductions 01:20 Crafting & Inventory 19:00 Contracts, Missions, & Things to Do 21:20 Player Increase This Year 28:40 2026 First Quarter Report 46:00 The Direction of Star Citizen 01:03:20 Why Does Pyro Suck? 01:12:25 Reputation & Lore 01:32:20 Why is Star Citizen Succeeding?Follow Space Tomato on social media:
    ⁠⁠⁠Website⁠⁠⁠  ⁠⁠⁠Youtube⁠⁠⁠  ⁠⁠⁠My Other Youtube⁠⁠⁠
    ⁠⁠⁠Instagram⁠⁠⁠ ⁠⁠⁠Twitter⁠⁠⁠ ⁠⁠⁠Facebook⁠⁠⁠ ⁠⁠⁠Discord
  • Launch Sequence with Space Tomato

    EP 250 - Star Citizen's New Inventory Is Good | Is It Good Enough For a Loot Goblin?

    23/02/2026 | 1h 6min
    Star Citizen’s inventory can be a bit much, but with the new update it looks like it might meet many folks’ needs. Along with crafting in the tech preview, it’s looking more and more possible that we might see the major feature in 4.7. Today I’m joined by TheCoreGameplay to discuss inventory, looting, crafting, and the growing logistics gameplay of Star Citizen.
    Today’s Guests:
    Thecoregameplay
    YouTube: https://www.youtube.com/c/thecoregameplay
    Twitch: https://www.twitch.tv/thecoregameplay
    Twitter: https://x.com/TheCoreGameplay
    ToC:
    00:00 Introductions
    07:45 Survival Gameplay in Star Citizen
    13:40 Looting Gameplay Currently
    23:00 Star Citizen’s Inventory
    40:20 Solo vs “Org” gameplay
    57:20 What’s Coming Next?
    1:00:00 Should You Play Now?

    Follow Space Tomato on social media:
    ⁠⁠Website⁠⁠  ⁠⁠Youtube⁠⁠  ⁠⁠My Other Youtube⁠⁠
    ⁠⁠Instagram⁠⁠ ⁠⁠Twitter⁠⁠ ⁠⁠Facebook⁠⁠ ⁠⁠Discord

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Sobre Launch Sequence with Space Tomato

Space Tomato is joined by a new guest every week to discuss Star Citizen development in regard to their expertise or perspective. Hear from industry professionals, game developers, Youtube content creators, and more as we explore the ins and outs of what makes Star Citizen work, how it got to where it is, and what people love (or hate) about it so much. Learn the latest about the latest features and developments in Star Citizen and other space games once a week every week, full of info, humor, wisdom, and a couple of rants.
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