282 episódios
- Inspiration for a game can come from anywhere. A trend, another game, or something completely unexpected from your own life. But just because an experience meant something to you doesn't mean it will resonate with players. So today, we'll discuss how to find the emotional core of an experience, use it to create in-game moments that feel relatable, and find creative ways to connect with players while keeping the project personal. Episode Shownotes Link: https://rengenmarketing.com/475
- I spend a lot of time talking about game development from the outside, but making my first tabletop game has forced me to experience some of that process for myself. In this episode, I'm sharing what I've learned so far, from defining the experience and scoping the idea down to deciding when business questions should enter the process and what success should actually look like. Because what I'm finding, is sometimes the real value isn't just in what you make, but what the process teaches you along the way. Episode Shownotes Link: https://rengenmarketing.com/474
- Indie developers have more ways than ever to reach players, but every new distribution channel comes with trade-offs around revenue, control, and player acquisition. So today, we're going to explore how studios can evaluate those trade-offs more strategically, with a closer look at web distribution and the economics of reaching new audiences, including where the web can complement traditional storefronts. Episode Shownotes Link: https://rengenmarketing.com/473
- Getting a publisher is not just about finding someone willing to fund or market your game. Your project, team, production plan, and expectations all play a role in whether a publishing partnership can actually work. In this episode, we explore what publishers are really evaluating when they consider a game, what makes a studio ready to work with, the different ways developers and publishers can structure a partnership, and the production challenges that can shape a game's path to release. Episode Shownotes Link: https://rengenmarketing.com/472
- Games are built to keep players engaged, but is there ever a point when good design becomes exploitation? In this episode, we explore the line between compelling experiences and design that takes advantage of player behavior, and how developers can create engaging games while being more thoughtful about the impact their design decisions have on players. Episode Shownotes Link: https://rengenmarketing.com/471
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Sobre Indie Game Movement - The podcast about the business and marketing of indie games.
Andrew Pappas, founder of RenGen Marketing helps take indie devs and their games to a whole new level by discussing business best practices and sharing marketing strategies and tips to better navigate the world of indie game marketing.
Regardless if you're an indie dev starting out or a veteran small team, the topic discussions apply to anyone wanting to better understand the online environment and stand out in a saturated market. A marketer since 2011, Andrew has found a passion for applying his knowledge by empowering and educating the indie dev community.
Between the years of his experience and interviews with respected industry veterans, you'll learn about online marketing, email marketing, crowdfunding, paid advertising, community development, social media, community outreach, project management, and much more.
All episodes are packed with helpful information and actionable steps that can give you the confidence you need when it comes to your business and indie game marketing. Hit subscribe and get ready to become part of the indie game movement.
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Indie Game Movement - The podcast about the business and marketing of indie games.
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