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Game Dev Podcast | Coffee with Butterscotch

Butterscotch Shenanigans
Game Dev Podcast | Coffee with Butterscotch
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560 episódios

  • Game Dev Podcast | Coffee with Butterscotch

    [Ep571] Is Steam propping up mobile?

    06/05/2026 | 51min
    In episode 571 of 'Coffee with Butterscotch,' the brothers dig into whether Steam has quietly become the discovery engine that keeps mobile gaming afloat and what that means for indie devs trying to build a cross-platform strategy. They walk through the realities of mobile pricing, broken app store algorithms, and why chasing discoverability on Google Play or the App Store often feels like shouting into a void.
    Support How Many Dudes!
    Official Website: https://www.bscotch.net/games/how-many-dudes
    Trailer Teaser: https://www.youtube.com/watch?v=IgQM1SceEpI
    Steam Wishlist: https://store.steampowered.com/app/3934270/How_Many_Dudes
    00:00 Cold Open
    00:21 Introduction and Welcome
    01:40 Achievements Development and Ludokit Overview
    13:40 Mobile Strategy and Pricing Decisions
    27:45 The State of Mobile Gaming Discoverability
    29:49 The Role of Steam in Game Success
    32:48 Cross-Platform Strategies and Pricing
    38:57 The Impact of Subscription Services on Game Sales
    43:49 Algorithmic Challenges in Mobile Game Marketing
    51:50 Final Thoughts on the Future of Indie Games
    To stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. 
    If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! 
    Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to [email protected], and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. 
    We also built Ludokit, a tool for managing store pages, promo art, localization, achievements, credits, fonts, change logs, and more. Check it out at https://ludokit.com!
    Finally, if you’d like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net.

    ★ Support this podcast ★
  • Game Dev Podcast | Coffee with Butterscotch

    [Ep570] The Parallel Problems of a Game Launch

    29/04/2026 | 58min
    In episode 570 of 'Coffee with Butterscotch,' the brothers get into the messy final stretch of shipping How Many Dudes, where winding down development and winding up publishing have to happen at the same time. They break down why localization turns a simple task like screenshots into a sprawling multi-platform nightmare, and what it actually takes to coordinate QA, store pages, and platform partners when the clock is ticking. It's a look at why the last 97 days before launch can feel just as chaotic as the first.
    Support How Many Dudes!
    Official Website: https://www.bscotch.net/games/how-many-dudes
    Trailer Teaser: https://www.youtube.com/watch?v=IgQM1SceEpI
    Steam Wishlist: https://store.steampowered.com/app/3934270/How_Many_Dudes
    00:00 Cold Open
    00:16 Introduction and Welcome
    01:50 Navigating Game Development and Marketing
    04:38 The Final Push to Launch
    07:57 Balancing Development and Publishing
    10:47 The Complexities of Localization and Platform Integration
    16:41 The Complexity of Screenshot Requirements
    19:21 Parallel Development Challenges
    22:29 Automating Screenshot Processes
    26:34 The Role of Publishers in Development
    30:26 Navigating Platform-Specific Requirements
    36:55 The Challenges of Marketing and Publishing
    42:54 Lessons from Larger Organizations
    46:40 The Risks of Outsourcing and Finding the Right Partners
    53:58 Balancing Internal and External Resources
    59:51 Looking Ahead to Launch and Final Preparations
    Other things mentioned:
    Sam giving a talk in Chris Zukowski’s “How to Market a Game” conference on Thursday, April 30th, at 10am EST:https://howtomarketagame.com/inside/
    To stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. 
    If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! 
    Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to [email protected], and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. 
    We also built Ludokit, a tool for managing store pages, promo art, localization, achievements, credits, fonts, change logs, and more. Check it out at https://ludokit.com!
    Finally, if you’d like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net.

    ★ Support this podcast ★
  • Game Dev Podcast | Coffee with Butterscotch

    [Ep569] Game Devs Talk About Steam Tags For an Hour

    22/04/2026 | 1h 3min
    In episode 569 of 'Coffee with Butterscotch,' the brothers dig into how Steam tags actually drive discoverability for indie games, and what tools like GameDiscover.co reveal about whether the right players are finding your game. The conversation turns on a deceptively simple question: not what your game is, but who it's actually for.
    Support How Many Dudes!
    Official Website: https://www.bscotch.net/games/how-many-dudes
    Trailer Teaser: https://www.youtube.com/watch?v=IgQM1SceEpI
    Steam Wishlist: https://store.steampowered.com/app/3934270/How_Many_Dudes
    00:00 Cold Open
    00:36 Introduction and Welcome
    01:58 Understanding Steam Tags and Discoverability
    04:55 The Importance of Accurate Tagging
    07:58 Identifying Target Audiences
    10:43 Navigating Game Genres and Expectations
    13:54 The Challenge of Marketing Complex Games
    16:59 Using Data to Inform Tagging Strategies
    23:45 Defining Game Genres and Tags
    25:58 Balancing Primary and Secondary Game Features
    29:19 The Complexity of Game Genres
    31:33 The Evolution of Game Genres and Language
    34:12 Platform-Specific Audience Differences
    38:09 Refining Game Tags for Better Audience Reach
    45:46 The Challenge of Game Development and Audience Understanding
    50:57 Adjusting Game Pricing and Expectations
    57:33 The Role of Randomness in Success
    To stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. 
    If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! 
    Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to [email protected], and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. 
    We also built Ludokit, a tool for managing store pages, promo art, localization, achievements, credits, fonts, change logs, and more. Check it out at https://ludokit.com!
    Finally, if you’d like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net.

    ★ Support this podcast ★
  • Game Dev Podcast | Coffee with Butterscotch

    [Ep568] How Many Dudes Release Date Announced!

    15/04/2026 | 56min
    In episode 568 of 'Coffee with Butterscotch,' the brothers announce How Many Dudes Launch Date! They share their insights on game release strategies, balancing game mechanics, and upcoming features. They discuss the importance of timing, marketing, and player agency in creating a successful indie game launch.
    Support How Many Dudes!
    Official Website: https://www.bscotch.net/games/how-many-dudes
    Trailer Teaser: https://www.youtube.com/watch?v=IgQM1SceEpI
    Steam Wishlist: https://store.steampowered.com/app/3934270/How_Many_Dudes
    00:00 Cold Open
    00:22 Introduction and Welcome
    01:16 How Many Dudes? Launch Date Announcement
    04:36 The Role of Demos in Game Marketing
    08:05 The Impact of Trailers and Marketing Efforts
    10:52 Timing and Competitor Analysis for Launch
    15:51 Scope and Content of 'How Many Dudes'
    22:10 Innovative Game Mechanics and Character Synergies
    28:42 Progression, Tiers, and Boss Fights
    36:02 Adding Variety and Player Agency with Systems and Trinkets
    48:51 Balancing Fun, Challenge, and Player Choice
    54:35 Upcoming Features and 'Ludo Kit' Developer Tools
    To stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. 
    If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! 
    Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to [email protected], and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. 
    We also built Ludokit, a tool for managing store pages, promo art, localization, achievements, credits, fonts, change logs, and more. Check it out at https://ludokit.com!
    Finally, if you’d like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net.

    ★ Support this podcast ★
  • Game Dev Podcast | Coffee with Butterscotch

    [Ep567] Indie Devs Talk PAX East Trends

    08/04/2026 | 50min
    In episode 567 of 'Coffee with Butterscotch,' the brothers discuss their recent experiences at PAX East, the state of game engines like Godot, Unity, and Unreal, and the evolving landscape of game marketing and platform ecosystems. They explore the costs and benefits of conventions, the impact of platform policies, and the future of indie game development.
    Support How Many Dudes!
    Official Website: https://www.bscotch.net/games/how-many-dudes
    Trailer Teaser: https://www.youtube.com/watch?v=IgQM1SceEpI
    Steam Wishlist: https://store.steampowered.com/app/3934270/How_Many_Dudes
    00:00 Cold Open
    00:31 Introduction and Welcome
    01:09 Reflections on PAX East and Industry Presence
    03:48 LudoKit: A Developer Tool for Publishing
    08:47 The Value and Cost of Conventions for Indie Developers
    11:56 Platform Ecosystems: Steam, Xbox, PlayStation, and More
    20:01 The Rise of Godot and Decline of Unity in Indie Development
    29:41 Challenges of Platform Certification and Closed Ecosystems
    39:52 Marketing Strategies: Wishlists, Pre-orders, and Visibility
    48:06 The Evolving Landscape of Game Publishing and Industry Trends
    To stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. 
    If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! 
    Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to [email protected], and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. 
    We also built Ludokit, a tool for managing store pages, promo art, localization, achievements, credits, fonts, change logs, and more. Check it out at https://ludokit.com!
    Finally, if you’d like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net.

    ★ Support this podcast ★

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Sobre Game Dev Podcast | Coffee with Butterscotch

Coffee with Butterscotch is the hilarity-filled weekly podcast of award-winning indie video game studio Butterscotch Shenanigans, best known for its smash hit Crashlands. Grab a drink and tune in every week to learn the ins and outs of game development, productivity and workflows, the business of selling video games, our takes on entrepreneurship and building a small company from scratch, and how to be an unstoppable problem-solving machine. Got a question you want answered on the podcast? Ask us at https://podcast.bscotch.net
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